
16-bit RPG battle screen
The reference characters were transformed into retro Japanese 16-bit command-based RPG battle scenes, including enemies, pixel-style ruins, and classic UI frames.
Prompt
Copy-ready prompt
Using the provided reference image as the character source, convert it into a 16-bit pixel-style command-based RPG battle scene. Retain the original character's clothing, long blonde hair, overall silhouette, and the treatment of the faceless/blurred face, but redraw it as a playable battle sprite standing on the left, in a battle-ready stance. Objective: Create a retro Japanese fantasy RPG battle scene, similar to the command-based battle scenes of the Super Famicom/16-bit era. Scene Addition: Add an ancient ruined stone arena background, including broken arches, pillars, moss, vines, scattered mechanical devices, and an atmospheric depth. Place two monsters on the right: a tall plant/snake-like mechanical monster with a glowing blue sphere, and a small spider-like mechanical creature with a cyan energy ring. UI Layout: Add three dark blue RPG interface frames with thin white borders: a command menu in the upper left corner, a character status box near the lower left, and a dialog box at the bottom. Text: The command menu must contain four vertically arranged Japanese options: "tatakau", "mahou", "item", and "nigeru", accompanied by a triangle cursor pointing to the first option. The status box should display {argument name="character name" default="Fumi-nee"} LV 35, HP 320/320, and MP 150/150. The bottom dialog box should display {argument name="battle line" default="I'll clean it up quickly."} Style restrictions: Use clean 16-bit pixel art, a limited color palette, visible pixel edges, and a side-view RPG composition. Modern UI, realistic style, additional characters, additional menu items, and watermarks are prohibited.Prompt variables
Editable argument placeholders found in the prompt, with their default values.
Variable
character name
Default
Fumi-nee
Variable
battle line
Default
I'll clean it up quickly.
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This case is imported from YouMind OpenLab awesome-gpt-image-2; keep attribution visible and check the source URL before reuse.