Copy-ready prompt
Objective: To create a vertical-screen cyberpunk anime fighting game character selection interface for a game called {argument name="game logo text" default="SynClub"} The game is a fictional game, styled after the glossy graphics of arcade battle menus. Canvas: High-ratio 2:3 mobile poster composition, 675×1200 style, dark futuristic neon city background, diagonally divided into blue on the left and bright pink/red on the right, featuring glowing HUD lines, scan lines, sparks, particles, and high-contrast rimlights. Layout: At the top is a metallic logo with an electric blue highlight, displaying the text "SynClub," below which is the title "CHARACTER SELECT." The upper left corner features a blue sci-fi label "PLAYER 1," and the upper right corner a pink sci-fi label "PLAYER 2." The screen is divided into two large areas featuring featured characters: the left side shows the blue-themed warrior selected by Player 1, and the right side shows the red-themed warrior selected by Player 2. In the lower center, a character portrait selection grid with a glowing border is placed. A large glowing "VS" is placed at the bottom center. A gamepad command bar has been added along the bottom edge, containing five options: Select, Confirm, Back, Random, and Options, each accompanied by a small PlayStation-style button icon. Main character: Player 1.{argument name="player one character name" default="REGULUS"} A dark, hooded anime warrior clad in a black cloak, adorned with chains and metal accessories, radiating a blue glow, with a pale, gloomy face and red eyes. A gloved hand is lifting the hood, creating an atmosphere of a mysterious assassin/ranger. Add the Japanese pronunciation "レグルス" below the name. Player 2 is {argument name="player two character name" default="MERU"} A blonde gothic lolita anime girl with long twin tails, wearing a red and black ruffled dress, adorned with rose accessories, black gloves, a choker, and a heart-shaped gem. Her pose is playful and elegant, with one hand near her face. The Japanese pronunciation "Meru" is added below her name. Attribute Panel: Below each large character name is a compact rectangular attribute box, precisely labeled in 5 rows: TYPE, POWER, SPEED, RANGE, and TECHNIQUE. For Regulus, the TYPE value is "Speed," and the attribute bar glows blue. For Meru, the TYPE value is "Trick," and the attribute bar glows red. Character Selection Grid: The central grid contains precisely 14 selectable squares, each with a glowing sci-fi border. The arrangement is as follows: Row 1 (3 squares): Hooded dark male avatar, blonde female avatar, dark masked/obscured avatar. Row 2 (3 blocks): Silver-haired maid head, Regulus selected block labeled "P1" in blue, and Meru selected block labeled "P2" in red. Row 3 (5 blocks): Robot/cyborg head, witch wearing a hat, blond male head, black-haired masked warrior, and brown spiky boy. Row 4 (3 blocks): Turquoise aquatic/mermaid-style girl, pale white-haired character, and a black silhouette block with a question mark and labeled "Random". Blue selection light effects are used around P1, and red selection light effects are used around P2. Bottom Battle Panel: The blue player panel in the lower left corner displays "PLAYER 1 REGULUS レグルス", complete with a badge and a weapon frame labeled "MAIN WEAPON".{argument name="player one weapon" default="Black Sword -Nocturnal-"} And an exquisitely detailed illustration of a dark sword. The red player panel in the lower right corner displays "PLAYER 2 MERU める," accompanied by a rose emblem and a weapon frame labeled "MAIN WEAPON," showcasing {argument name="player two weapon" default="ローズマイク"} And an illustration of a rose-themed microphone weapon. Visual Style: Ultra-refined anime key visuals, glossy UI, e-sports fighting game interface, neon blue contrasting with neon magenta color scheme, sharp angular borders, glowing fonts, dramatic lighting and shadows, dense futuristic city details, and exquisite game menu screenshot appearance. Constraints: Keep all text legible and aligned like a realistic character selection UI. Use two precise large featured characters and 14 center selectable blocks. Do not add extra characters outside the grid. No watermark.
Prompt breakdown
Objective: To create a vertical-screen cyberpunk anime fighting game character selection interface for a game called {argument name="game logo text" default="SynClub"} The game is a fictional game, styled after the glossy graphics of arcade battle menus.
Canvas: High-ratio 2:3 mobile poster composition, 675×1200 style, dark futuristic neon city background, diagonally divided into blue on the left and bright pink/red on the right, featuring glowing HUD lines, scan lines, sparks, particles, and high-contrast rimlights.
Layout: At the top is a metallic logo with an electric blue highlight, displaying the text "SynClub," below which is the title "CHARACTER SELECT." The upper left corner features a blue sci-fi label "PLAYER 1," and the upper right corner a pink sci-fi label "PLAYER 2." The screen is divided into two large areas featuring featured characters: the left side shows the blue-themed warrior selected by Player 1, and the right side shows the red-themed warrior selected by Player 2.
In the lower center, a character portrait selection grid with a glowing border is placed.










