Copy-ready prompt
16:9 Layout: Strobe Multiple Exposures Along a Curved Trajectory | 5 Overlapping Stages with Opacity Decay | Motion Vector Mapped to Tension Lines Input: [{argument name="movement" default="tennis serve"} :: [{argument name="physics principle" default="kinetic chain transfer"} :: [{argument name="activity context" default="professional circuit"} semantic_inference_chain: infer(phase_1 from [dynamic_process].initiation_state) infer(phase_3 from [principle].peak_force_or_efficiency) infer(phase_5 from [context].resolution_or_impact) infer(trajectory_curve from historical_motion_capture + physics_simulation) weighted_architecture: phase_n::1.0 * transparency_decay::0.82^(n-1) + (motion_blur_gradient::0.9 ^ stress_amplification::1.15) - (static_pose::0.7 + cartoon_speed_lines::0.8) spatial_law: trajectory follows cubic Bézier curve | phase spacing compression at peak force | negative space expansion after impact material_optics: phase 1: sharp edges, completely opaque | phase 3: directional blur, subsurface stress luminescence | phase 5: debris particles, atmospheric diffusion | Surface displays show micro-deformation typography at contact points: Phase marking uses a technology index | Force vector annotations include Newton/Pascal values | Baseline follows trajectory tangents. Negative: No anime speed lines, no stiff motion clichés, no stock sports photography, no neon tracks, no planar overlays.
Prompt breakdown
16:9 Layout: Strobe Multiple Exposures Along a Curved Trajectory | 5 Overlapping Stages with Opacity Decay | Motion Vector Mapped to Tension Lines Input: [{argument name="movement" default="tennis serve"} :: [{argument name="physics principle" default="kinetic chain transfer"} :: [{argument name="activity context" default="professional circuit"} semantic_inference_chain: infer(phase_1 from [dynamic_process].initiation_state) infer(phase_3 from [principle].peak_force_or_efficiency) infer(phase_5 from [context].resolution_or_impact) infer(trajectory_curve from historical_motion_capture + physics_simulation) weighted_architecture: phase_n::1.0 * transparency_decay::0.82^(n-1) + (motion_blur_gradient::0.9 ^ stress_amplification::1.15) - (static_pose::0.7 + cartoon_speed_lines::0.8) spatial_law: trajectory follows cubic Bézier curve | phase spacing compression at peak force | negative space expansion after impact material_optics: phase 1: sharp edges, completely opaque | phase 3: directional blur, subsurface stress luminescence | phase 5: debris particles, atmospheric diffusion | Surface displays show micro-deformation typography at contact points: Phase marking uses a technology index | Force vector annotations include Newton/Pascal values | Baseline follows trajectory tangents.
Negative: No anime speed lines, no stiff motion clichés, no stock sports photography, no neon tracks, no planar overlays.
Explain where the generated visual will be used.
Avoid brand logos and review licensing before commercial use.










