Copy-ready prompt
{ "type": "2D game sprite sheet for a chibi miner character", "style": "cartoon pixel-art-inspired digital illustration, thick dark outlines, cel shaded, compact proportions, game-ready animation frames, transparent-feeling dark workspace with bright chroma green export panels", "character": { "role": "{argument name=\"character role\" default=\"dwarf miner\"}", "body": "short stocky chibi build, oversized head, small legs and arms", "face": "large nose, angry determined eyebrows, full dark brown beard and mustache", "outfit": "dark miner helmet with glowing yellow headlamp, brown backpack, belt with gold buckle, dark boots, work gloves", "tool": "{argument name=\"held tool\" default=\"pickaxe\"}", "main colors": "{argument name=\"main color palette\" default=\"black helmet, brown clothing, dark brown beard, gold lamp and buckle\"}" }, "canvas": { "aspect": "wide horizontal sprite-sheet canvas", "background": "nearly black editor-like background with subtle vertical divider lines", "left area": "four rounded rectangular bright green chroma-key panels stacked vertically", "right area": "open black workspace with five larger isolated animation poses along the top" }, "layout": { "sections": [ { "title": "small back-facing walk cycle strip", "position": "upper left green panel", "count": 6, "labels": [ "frame 1 back walk", "frame 2 back walk", "frame 3 back walk", "frame 4 back walk", "frame 5 back walk", "frame 6 back walk" ], "description": "six tiny rear-view frames of the miner walking, backpack centered, helmet lamp barely visible, pickaxe and arms shifting subtly" }, { "title": "small turn / rear-to-front strip", "position": "second left green panel", "count": 8, "labels": [ "frame 1 rear view", "frame 2 rear view", "frame 3 rear view", "frame 4 rear view", "frame 5 rear view", "frame 6 rear view", "frame 7 rear view", "frame 8 front-facing idle" ], "description": "eight tiny frames on green, mostly back views with the final frame turned to a front-facing miner" }, { "title": "small mixed direction strip", "position": "third left green panel", "count": 8, "labels": [ "frame 1 front-left miner", "frame 2 back view", "frame 3 back view", "frame 4 front view", "frame 5 back view", "frame 6 front-left crouch", "frame 7 back view", "frame 8 back view" ], "description": "eight tiny frames alternating between rear-facing backpack views and front/three-quarter miner views" }, { "title": "small action strip", "position": "bottom left green panel", "count": 5, "labels": [ "frame 1 crouched front-left", "frame 2 rear with raised pickaxe", "frame 3 running rear three-quarter", "frame 4 rear running", "frame 5 crouched side" ], "description": "five tiny action poses, including crouching and running, with the pickaxe raised or trailing" }, { "title": "large running poses", "position": "top right on black background", "count": 5, "labels": [ "large frame 1 side run with pickaxe behind", "large frame 2 side run holding pickaxe upright", "large frame 3 side run holding pickaxe upright", "large frame 4 side run holding pickaxe upright", "large frame 5 side run with backpack and pickaxe behind" ], "description": "five larger clean character sprites arranged horizontally, all facing right, showing a running cycle with swinging arms, stomping boots, backpack bounce, and pickaxe movement" } ], "composition": "leave large empty black space below the top-right large sprites, keep sprite frames evenly spaced, preserve consistent scale within each strip, use crisp outlines and readable silhouettes for game animation extraction" }, "rendering": "high contrast, no text labels visible in the image, no UI buttons, no watermark, clean sprite-sheet presentation, bright green panels suitable for chroma keying" }
Prompt breakdown
{ "type": "2D game sprite sheet for a chibi miner character", "style": "cartoon pixel-art-inspired digital illustration, thick dark outlines, cel shaded, compact proportions, game-ready animation frames, transparent-feeling dark workspace with bright chroma green export panels", "character": { "role": "{argument name=\"character role\" default=\"dwarf miner\"}", "body": "short stocky chibi build, oversized head, small legs and arms", "face": "large nose, angry determined eyebrows, full dark brown beard and mustache", "outfit": "dark miner helmet with glowing yellow headlamp, brown backpack, belt with gold buckle, dark boots, work gloves", "tool": "{argument name=\"held tool\" default=\"pickaxe\"}", "main colors": "{argument name=\"main color palette\" default=\"black helmet, brown clothing, dark brown beard, gold lamp and buckle\"}" }, "canvas": { "aspect": "wide horizontal sprite-sheet canvas", "background": "nearly black editor-like background with subtle vertical divider lines", "left area": "four rounded rectangular bright green chroma-key panels stacked vertically", "right area": "open black workspace with five larger isolated animation poses along the top" }, "layout": { "sections": [ { "title": "small back-facing walk cycle strip", "position": "upper left green panel", "count": 6, "labels": [ "frame 1 back walk", "frame 2 back walk", "frame 3 back walk", "frame 4 back walk", "frame 5 back walk", "frame 6 back walk" ], "description": "six tiny rear-view frames of the miner walking, backpack centered, helmet lamp barely visible, pickaxe and arms shifting subtly" }, { "title": "small turn / rear-to-front strip", "position": "second left green panel", "count": 8, "labels": [ "frame 1 rear view", "frame 2 rear view", "frame 3 rear view", "frame 4 rear view", "frame 5 rear view", "frame 6 rear view", "frame 7 rear view", "frame 8 front-facing idle" ], "description": "eight tiny frames on green, mostly back views with the final frame turned to a front-facing miner" }, { "title": "small mixed direction strip", "position": "third left green panel", "count": 8, "labels": [ "frame 1 front-left miner", "frame 2 back view", "frame 3 back view", "frame 4 front view", "frame 5 back view", "frame 6 front-left crouch", "frame 7 back view", "frame 8 back view" ], "description": "eight tiny frames alternating between rear-facing backpack views and front/three-quarter miner views" }, { "title": "small action strip", "position": "bottom left green panel", "count": 5, "labels": [ "frame 1 crouched front-left", "frame 2 rear with raised pickaxe", "frame 3 running rear three-quarter", "frame 4 rear running", "frame 5 crouched side" ], "description": "five tiny action poses, including crouching and running, with the pickaxe raised or trailing" }, { "title": "large running poses", "position": "top right on black background", "count": 5, "labels": [ "large frame 1 side run with pickaxe behind", "large frame 2 side run holding pickaxe upright", "large frame 3 side run holding pickaxe upright", "large frame 4 side run holding pickaxe upright", "large frame 5 side run with backpack and pickaxe behind" ], "description": "five larger clean character sprites arranged horizontally, all facing right, showing a running cycle with swinging arms, stomping boots, backpack bounce, and pickaxe movement" } ], "composition": "leave large empty black space below the top-right large sprites, keep sprite frames evenly spaced, preserve consistent scale within each strip, use crisp outlines and readable silhouettes for game animation extraction" }, "rendering": "high contrast, no text labels visible in the image, no UI buttons, no watermark, clean sprite-sheet presentation, bright green panels suitable for chroma keying" }
Use clear style, lighting, and composition cues.
Explain where the generated visual will be used.
Avoid brand logos and review licensing before commercial use.









