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Blue Mary fighting game poster preview image
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Blue Mary fighting game poster

A widescreen, cinematic character poster showcases Blue Mary in two dynamic poses, accompanied by an arcade HUD overlay and striking fighting game typography.

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Prompt

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Objective: For{argument name="character name" default="Blue Mary"} Create a highly dramatic, cinematic fighting game character poster, inspired by the dark cyberpunk style of arcade character selection screens. Canvas: 16:9 widescreen banner, high-detail semi-realistic anime/game main visual, deep navy blue and black tones, accented with electric blue highlights, featuring graininess, glass shards, raindrop-like spots, and strong rim lighting. Layout: Divide the composition into 3 main visual areas: the seated character on the left, the central title typography, and the action character on the right. Add slender, futuristic HUD interface graphics to the edges. Main details: Accurately display the full-body/half-body images of two identical blonde female fighters. Left image 1: She leans lazily against a rough wooden stool in a dark, industrial-style room, with a tall windowpane beside her. One knee is raised, and she wears a red halter-neck crop top, loose blue trousers (with white circular star badges on the thighs), a brown belt, black fingerless gloves, brown boots, and an olive green jacket slipping from her shoulder. Right-side image 2: She is in a dynamic, forward-charging fighting pose, torso facing the camera, one gloved fist thrown at the viewer. She wears the same red halter-neck crop top, loose blue trousers, brown belt, and black fingerless gloves, with short blonde hair illuminated by blue contour lighting. For a blur/anonymity effect, the face can be obscured with a soft rectangular blur block. Central typography: Place a large, distressed headline in the center.{argument name="main title text" default="BLUE MARY"} "BLUE" is a bright, electric blue, positioned above the weathered white "MARY". Add a quote below the title.{argument name="subtitle quote" default="フッ…… Let's fight!"} The text uses a white italic serif/handwritten style with a thin blue underline. The HUD and text elements include six visible interface text groups: 1) Top left group, containing "BLUE MARY", a small bar, "CODE: BM-01", "TARGET: YOU", "STATUS: LOCKED ON", "SYSTEM: OVERWRITE", and "> READY TO FIGHT"; 2) Center left ID block with boxes for "BM" and "BLUE MARY"; 3) Bottom left small text "EST. 1994" and a barcode; 4) Top right group, containing "BLUE MARY", a globe icon, "I WON'T LOSE." and "NOT TO ANYONE."; 5) Right vertical label "BM-01"; 6) Bottom right group, containing "TARGET: YOU", "STATUS: LOCKED ON", and a minimalist crosshair/slider marker. Visual Style: High-contrast glossy digital painting, realistic cloth and skin shadows, clear muscle anatomy, dramatic blue explosion and shattered glass effects behind the character on the right, melancholic warehouse lighting on the left, exquisite fighting game promotional art, strong cinematic depth and dynamic effects. Constraints: Use 2 character models, 6 HUD text groups, no additional characters, no watermarks, maintain clear and legible typography, and preserve the atmosphere of the deep blue battle interface.

Prompt variables

Editable argument placeholders found in the prompt, with their default values.

3
Variable
character name
Default
Blue Mary
Variable
main title text
Default
BLUE MARY
Variable
subtitle quote
Default
フッ…… Let's fight!

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