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Sakuga Anime Action Storyboard

A complex 2D anime action prompt using a visual storyboard as a reference. It details high-speed 'sakuga' style movements, specific color palettes, and frame-by-frame beats for a combat scene under a giant moon.

이것은 애니메이션 & 게임 에 대한 Seedance 2.0 프롬프트 사례입니다. 아래의 복사 가능한 프롬프트를 사용하여 유사한 시각 자료를 생성하고, 재사용하기 전에 Awesome Seedance 2.0 Video Prompts 의 저작자 표시 및 상업적 사용 권한을 검토하십시오.

전체 프롬프트 세트가 필요하신가요? 다음을 사용하세요. 애니메이션 & 게임 더 많은 관련 예시를 보려면 주제 허브를 열거나 다음을 열어보세요. Seedance 2.0 프롬프트 카탈로그 전체 예제 색인, 재사용 가능한 구조 및 출처 표기는 다음을 참조하십시오.
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프롬프트

복사 준비 프롬프트

Use image_1 as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use <<<image_1>>> as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action; flat graphic fills, sharp edges, hard shadows, no painterly textures, no realism. NOT 3D, NOT CGI, NOT grey, NOT desaturated. COLOR PALETTE: Coral-pink field and sky pulled directly from the character reference background; off-white moon disk; all enemies rendered as pure flat black silhouettes with no surface detail; C1 wardrobe in white and black only; glowing white-blue katana blade edge; black ink-blood burst effects on impact. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. Field and sky are saturated coral-pink, no grey or blue atmosphere. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left, long katana glowing diagonally across the body, moon behind, oversized white jacket open and skirt settled; C2, C3, C4, and C5 wait at the grass edge as flat black silhouettes. P02: Grass-level threat: C3 claws into foreground left as a black silhouette shape; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip on the katana handle slides, blade flare pops near the hand, wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 black silhouette charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact; white jacket billowing from impact force. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, black pleated skirt and white hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line; all enemies remain flat black silhouettes. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long katana into C4 midair, clean glowing blade edge forward, black ink-blood exploding behind the black wing silhouette; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with glowing sword point forward, harness straps and jacket trailing, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left; hair and jacket cape outward. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, jacket settling, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right. STORYBOARD PROMPT: Create a 16:9 kinetic sword-combat storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a lone sword fighter turning a poised moonlit stance into high-speed creature combat. Communicate full-frame camera angles, sword state, impact poses, liquid hit effects, screen direction, and enemy state across twelve panels. [HEADER] Design an artistic production-board header with scene-aware typography, thin rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors. The header must contain exactly these two quoted lines: "Blade Under Moon" "A poised sword stance detonates into twelve sakuga strike frames." [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite linework, broad negative space, and only anchors needed for pose, contact, direction, smear shape, and spatial result. Show only outer body-mass and limb contours: no face, anatomy, clothing detail, texture, tonal modeling, or shaded fill. Keep panel interiors monochrome. Describe final-video colored elements by color-neutral shape/function here; final color and palette stay only in `prompt_video.txt`. [REFERENCES] Image A: lead silhouette, hair mass, shirt-and-skirt/trouser block, long sword scale, hand placement, moon-and-cloud composition only. [CONTINUITY] Keep role identity, entity count, sword state, liquid-effect origin, screen direction, geography, and spatial result consistent. Each panel is one full-frame composition, never a split-screen, quadrant, four-way frame, inset, or multi-view panel. The sword may show shine or flare shape, but never a creature reflection. Fallen, marked, and damaged states are the same role/object continuing across panels, not repeated extra copies. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, or `later`. [COUNT LOCK] Across the sequence preserve exactly one lead fighter, one sword, and four named enemy roles: horned brute, low crawler, winged attacker, rear leaper. Draw only roles named in each beat; never add extra creatures, duplicate fallen roles, ghost poses, split-screen copies, or reflected creatures. Fallen low crawler, fallen winged attacker, and wounded rear leaper are continuing states when named, not new bodies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, notes, arrows, callouts, or annotations. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, split-screen panels, quadrant frames, insets, sword reflections of creatures, finished illustration, dense detail, panel color, duplicate/ghost entities, visible IDs, and inconsistent counts. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / low moon stance / blade held: low wide full-frame view; lead fighter stands center-left with long sword held diagonally across body, moon disk behind, four enemy silhouettes wait along the grass edge. P02 / ground threat / sprinter drop: grass-height close-wide; low crawler claw dominates foreground left, lead fighter crouches like a sprinter with sword tip screen right, horned brute and winged attacker surge behind. P03 / object flare / wrist snap: tight insert on lead fighter hands and long sword; one flare shape sits near the grip, wrist angle twists hard, blade surface stays clean. P04 / impact profile / slash streak: hip

Best for

  • - 애니메이션 &amp; 게임 visual exploration
  • - Short video shots and motion references
  • - Reusable briefs that keep source attribution visible

Change these parts

  • - Subject, product, character, or scene
  • - Aspect ratio, camera, lighting, and background
  • - Brand, text, color, and output constraints

Recommended model and settings

  • - Model: seedance-2-0
  • - Input mode: 영상 참조
  • - Aspect ratio: 16:9
  • - Commercial status: restricted

How to use this prompt

  1. 1. Copy the prompt and preserve its structure for the first test.
  2. 2. Replace the subject, context, and publishing channel.
  3. 3. Change one camera, lighting, or style variable per iteration.
  4. 4. Inspect the output, source, text, and rights before reuse.

Limitations, source, and reuse cautions

  • - Generated output is an editable draft, not factual, legal, or rights evidence.
  • - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Awesome Seedance 2.0 Video Prompts 에서 가져왔습니다. 출처 표기가 필요합니다. 상업적 이용 가능 여부는 restricted 입니다. 유료 사용 전에 원저작권 정보를 확인하세요.

이 범주에 속하는 더 많은 사례

범주, 입력 방식 호환성, 품질 및 위험도에 따라 우선순위가 정해집니다.

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재사용 및 출처 참고 사항

사례를 미리 확인한 후 이 안내 메시지를 안전하게 사용하십시오.

  1. 1.프롬프트를 복사하거나 Dovoo의 생성 버튼을 사용하여 직접 엽니다.
  2. 2.사용 사례에 맞게 변수, 화면 비율 및 참조 이미지를 조정하십시오.
  3. 3.출판 또는 유료 사용 전에 저작권, 출처 표기 요건 및 브랜드 또는 초상권 관련 위험을 확인하십시오.
Sakuga Anime Action Storyboard Seedance 2.0 Video Prompt | Image Prompt Gallery