Copy-ready prompt
{ "type": "Cinematic Sci-Fi Horror FPS HUD Screen", "style": "Darkness, starkness, realism, high contrast, green night vision interface, monitor aesthetics, dense ambient fog, damp metallic reflections, a gloomy biotechnology laboratory.", "scene": { "setting": "Narrow industrial corridors within the future research facility", "location_marking": "E-07 Research Facility", "lighting": "Extremely low-key lighting, accompanied by the neon green glow of the HUD, the dim backlighting in the corridor, and the dampness reflected from the floor and walls.", "color_palette": [ "Deep Black", "Poisonous Green", "Blue-green", "Small red alarm decorations" ], "camera": "A first-person perspective from human eye level, centered on the corridor.", "mood": "Claustrophobia, hostility, urgency, survival terror" }, "subject": { "primary": "A humanoid alien creature crouching and advancing toward the center of the corridor.", "creature_design": "A hairless, pale, biomechanical body; slender limbs; a large head; smooth, muscular physique; a predator-like posture; long fingers; moist, glossy skin; and a fierce expression.", "secondary_elements_count": 4, "secondary_elements": [ "A player's assault rifle with a holographic sight is located in the lower right foreground.", "A silhouette of a human or sample standing in the center of the background in the distance.", "Two humanoid specimens are visible inside the tall glass cylinder on the right side of the corridor." ] }, "environment": { "architecture": "Tall cylinders, ribbed pipes, cables, glass containment tubes, metal grid floors, industrial wall panels, and heavy-handed sci-fi laboratory details.", "atmospherics": "Floating particles, haze, screen noise, fine scan lines, vignetting, digital distortion." }, "hud": { "overlay_style": "A full-screen tactical HUD with a slim geometric bezel, small labels, waveform monitor, crosshair markers, compass, and telemetry data.", "sections": [ { "title": "// User Status", "position": "Top left", "count": 4, "labels": [ "unknown", "Heart rate", "stress level", "U.S.C. + ECHO PROTOCOL v1.2.9" ] }, { "title": "// Target", "position": "Left and Middle", "count": 3, "labels": [ "Investigate the cause", "Reaching the Central AI Core", "Finding ways to restore power" ] }, { "title": "// Map - Sector E-07", "position": "Bottom left", "count": 2, "labels": [ "Map - Sector E-07", "System status" ] }, { "title": "// Containment", "position": "Top right", "count": 4, "labels": [ "Intrusion detected", "E-07 sector", "Research Laboratory", "// Threat Level" ] }, { "title": "// environment", "position": "Right Center", "count": 4, "labels": [ "temperature", "humidity", "air quality", "pressure" ] }, { "title": "// Ammunition", "position": "Bottom right", "count": 4, "labels": [ "30 /120", "Weapon status", "Online", "Rifle icon" ] }, { "title": "// Vital signs", "position": "Bottom right", "count": 2, "labels": [ "98 BPM", "Heartbeat waveform" ] }, { "title": "Compass bar", "position": "Upper Middle", "count": 6, "labels": [ "NE", "60", "75", "E", "105", "SE" ] }, { "title": "Bottom status bar", "position": "Shimonaka", "count": 3, "labels": [ "....", "ECHO PROTOCOL", "23:47:19" ] } ], "numeric_readouts": { "heart_rate": "98 BPM", "stress_level": "87%", "temperature": "18.6 °C", "humidity": "77.3 %", "air_quality": "Low", "pressure": "91.2 kPa", "ammo": "30 /120", "vitals": "98 BPM" } }, "composition": { "center_focus": "Alien creatures trapped in a corridor", "foreground": "Weapons occupying the lower right quadrant", "midground": "Reflections from the damp floor and laboratory machinery", "background": "The entrance to the facility marked E-07 and a silhouette in the distance.", "symmetry": "The near-symmetrical corridor composition, with its offset weapons adding dynamic tension," }, "text_treatment": "All interface text is in a compact, futuristic sans-serif font, primarily in a cyan-green color, with red warning text displayed in dangerous situations.", "quality": "Ultra-detailed, cinematic, game-quality graphics, realistic textures, dramatic depth of field, and sharp HUD graphics." }
Prompt breakdown
{ "type": "Cinematic Sci-Fi Horror FPS HUD Screen", "style": "Darkness, starkness, realism, high contrast, green night vision interface, monitor aesthetics, dense ambient fog, damp metallic reflections, a gloomy biotechnology laboratory.", "scene": { "setting": "Narrow industrial corridors within the future research facility", "location_marking": "E-07 Research Facility", "lighting": "Extremely low-key lighting, accompanied by the neon green glow of the HUD, the dim backlighting in the corridor, and the dampness reflected from the floor and walls.", "color_palette": [ "Deep Black", "Poisonous Green", "Blue-green", "Small red alarm decorations" ], "camera": "A first-person perspective from human eye level, centered on the corridor.", "mood": "Claustrophobia, hostility, urgency, survival terror" }, "subject": { "primary": "A humanoid alien creature crouching and advancing toward the center of the corridor.", "creature_design": "A hairless, pale, biomechanical body; slender limbs; a large head; smooth, muscular physique; a predator-like posture; long fingers; moist, glossy skin; and a fierce expression.", "secondary_elements_count": 4, "secondary_elements": [ "A player's assault rifle with a holographic sight is located in the lower right foreground.", "A silhouette of a human or sample standing in the center of the background in the distance.", "Two humanoid specimens are visible inside the tall glass cylinder on the right side of the corridor." ] }, "environment": { "architecture": "Tall cylinders, ribbed pipes, cables, glass containment tubes, metal grid floors, industrial wall panels, and heavy-handed sci-fi laboratory details.", "atmospherics": "Floating particles, haze, screen noise, fine scan lines, vignetting, digital distortion." }, "hud": { "overlay_style": "A full-screen tactical HUD with a slim geometric bezel, small labels, waveform monitor, crosshair markers, compass, and telemetry data.", "sections": [ { "title": "// User Status", "position": "Top left", "count": 4, "labels": [ "unknown", "Heart rate", "stress level", "U.S.C.
+ ECHO PROTOCOL v1.2.9" ] }, { "title": "// Target", "position": "Left and Middle", "count": 3, "labels": [ "Investigate the cause", "Reaching the Central AI Core", "Finding ways to restore power" ] }, { "title": "// Map - Sector E-07", "position": "Bottom left", "count": 2, "labels": [ "Map - Sector E-07", "System status" ] }, { "title": "// Containment", "position": "Top right", "count": 4, "labels": [ "Intrusion detected", "E-07 sector", "Research Laboratory", "// Threat Level" ] }, { "title": "// environment", "position": "Right Center", "count": 4, "labels": [ "temperature", "humidity", "air quality", "pressure" ] }, { "title": "// Ammunition", "position": "Bottom right", "count": 4, "labels": [ "30 /120", "Weapon status", "Online", "Rifle icon" ] }, { "title": "// Vital signs", "position": "Bottom right", "count": 2, "labels": [ "98 BPM", "Heartbeat waveform" ] }, { "title": "Compass bar", "position": "Upper Middle", "count": 6, "labels": [ "NE", "60", "75", "E", "105", "SE" ] }, { "title": "Bottom status bar", "position": "Shimonaka", "count": 3, "labels": [ "....", "ECHO PROTOCOL", "23:47:19" ] } ], "numeric_readouts": { "heart_rate": "98 BPM", "stress_level": "87%", "temperature": "18.6 °C", "humidity": "77.3 %", "air_quality": "Low", "pressure": "91.2 kPa", "ammo": "30 /120", "vitals": "98 BPM" } }, "composition": { "center_focus": "Alien creatures trapped in a corridor", "foreground": "Weapons occupying the lower right quadrant", "midground": "Reflections from the damp floor and laboratory machinery", "background": "The entrance to the facility marked E-07 and a silhouette in the distance.", "symmetry": "The near-symmetrical corridor composition, with its offset weapons adding dynamic tension," }, "text_treatment": "All interface text is in a compact, futuristic sans-serif font, primarily in a cyan-green color, with red warning text displayed in dangerous situations.", "quality": "Ultra-detailed, cinematic, game-quality graphics, realistic textures, dramatic depth of field, and sharp HUD graphics." }
Explain where the generated visual will be used.
Avoid brand logos and review licensing before commercial use.









