Copy-ready prompt
Create a high-quality vertical-screen screenshot for a retro pixel-art space shooter game, in a 9:16 aspect ratio. The image must look like real-time gameplay footage, not a poster or stock image. Use crisp, high-resolution pixel art with dense neon details. The background should be a black space dotted with purple nebulae, stars, and scattered asteroids, with a planet on each of the bottom left and right edges. The animation should be vertically centered: at the bottom center is the player's fighter jet, a white, cyan, and gold angular aircraft with three bright cyan engine flames and a blue cockpit window, firing a thick cyan laser barrage upwards. At the top center is a massive, symmetrical boss warship in purple, cyan, dark gray, gold, and neon green, featuring wide wings, multiple armor plates, two large side cannons, a glowing green diamond-shaped core in the center, and a blue contrail below. The scene showcases intense bullet hell combat: The screen displays one player's fighter jet, one giant boss warship, four smaller enemy aircraft in the center, two crescent-shaped drones each on the upper left and upper right, two circular green shield drones each on the center left and center right, an orange explosion slightly to the left of the center, and a green health pickup icon with a plus sign in the lower right corner. Numerous cyan player projectiles rise upwards, while multiple purple and green enemy projectiles fall diagonally. Overlaid with a futuristic cyan and magenta pixel HUD, it features a transparent dark panel and sharp sci-fi borders. The upper left HUD displays the "SHIELDS" label with 10 glowing blue hexagonal shield icons, below which is a score panel displaying "SCORE".{argument name="score value" default="00547890"} Top center HUD: Labeled "TIMER" with a clock icon and{argument name="timer value" default="01:48"} The top-right HUD features a "BONUS TIMER" label with a segmented magenta progress bar displaying six filled pink segments and three blank dark segments. Below this is the "KILLS" panel, featuring a purple alien skull icon.{argument name="kills value" default="235"} The bottom left HUD, the "WEAPON" panel, contains a cyan triple-shot weapon icon and a small power meter, displaying 4 filled cyan bars and 2 blank bars. The bottom center HUD, the "OVERDRIVE" panel, displays 10 filled orange bars and 8 blank dark bars. The bottom right HUD, the "SMART BOMB" panel, contains a skull bomb icon and {argument name="smart bomb count" default="x03"} Keep all UI text pixelated and legible, aligned to the screen edges like a real mobile arcade game interface. Use vibrant cyan, purple, magenta, green, and orange glow effects, high contrast, symmetrical composition, no watermarks, no extra logos, no realistic 3D rendering, and no blurry painting style.
Prompt breakdown
Create a high-quality vertical-screen screenshot for a retro pixel-art space shooter game, in a 9:16 aspect ratio.
The image must look like real-time gameplay footage, not a poster or stock image.
Use crisp, high-resolution pixel art with dense neon details.
The background should be a black space dotted with purple nebulae, stars, and scattered asteroids, with a planet on each of the bottom left and right edges.










