Copy-ready prompt
{ "type": "Isometric 3D game tutorial screenshots / Annotated base building infographic", "scene": "A sophisticated, highly detailed isometric image showcases a mining outpost platform perched on a cliff amidst a dense evergreen coniferous forest, with snow-capped mountains in the distance. It features cinematic evening lighting, realistic game engine textures, crisp shadows, and a clean, strategy game UI overlay.", "camera": "A wide-angle, equidistant three-quarter view showcases the entire square industrial platform and the surrounding forest terrain.", "environment": { "setting": "{argument name=\"environment setting\" default=\"Alpine coniferous forests, with rocky cliffs and distant snow-capped mountains.\"}", "mood": "An adventurous building simulation atmosphere, a clear and easy-to-read game layout, and high-quality survival automation game aesthetics.", "lighting": "Warm, directed sunlight, accompanied by cool, blue mountain mist and glowing industrial lights." }, "main_layout": { "platform": "Large, square metal and concrete slabs with guardrails, hazard warning stripes, grid floor tiles, crates, barrels, lighting fixtures, cables, and industrial tools.", "mine_zone": "On the left side of the platform is a huge, glowing, transparent, neon blue cuboid, inside which are stacked blocks of voxel-style rocks.", "resources": "The visible rock formations include grey stones, shiny orange copper ore, and shiny silver iron ore embedded in larger brownish-grey stones.", "processing_area": "The compact industrial processing machine on the left receives ore from the mine and outputs it onto the conveyor belt.", "conveyor": "Short, black metal conveyor belts transport small blocks of ore to the center.", "storage": "The open, square storage box in the lower left foreground is filled with a mixture of gray, orange, and silver ore blocks.", "utility_hut": "The small, sturdy industrial building in the upper right corner features dark panels, orange accents, roof fixtures, crates, barrels, and nearby floodlights.", "sell_bin": "The green industrial-grade container on the right features an open, dark-colored inlet and an illuminated orange indicator light.", "build_pad": "The empty rectangular construction mat in the lower middle/right area is outlined by yellow and black striped hazard stripes.", "worker_path": "The dashed orange route traverses the platform between the cabin, work area, and selling containers.", "camp_yard": "The lower right corner fence area is marked by details of the railing and platform edges.", "worker": "A small construction worker wearing a yellow hard hat and industrial clothing is walking along the dotted path." }, "annotations": { "style": "The game UI labels use rounded black rectangles, a bold white sans-serif font, and thin white guide lines with small white dots at the ends; selected labels have a blue, orange, green, or yellow accent outline that matches the target.", "count": 12, "labels": [ { "text": "mining area", "target": "The volume of the glowing blue mineral area around the rock pile", "position": "Top left", "accent": "Blue-green outline" }, { "text": "stone", "target": "gray stones in the mining area", "position": "left" }, { "text": "copper ore", "target": "Orange metal ore block", "position": "Left and Middle", "accent": "Copper Orange Outline" }, { "text": "iron ore", "target": "Silver metal ore block", "position": "Bottom left", "accent": "Steel Blue Outline" }, { "text": "processing machine", "target": "Central Industrial Processing Machinery", "position": "center" }, { "text": "Tool Hut", "target": "The small building in the upper right corner", "position": "Top right" }, { "text": "Worker path", "target": "The dashed orange walking route near the pedestrian walkway in the upper right corner", "position": "upper right" }, { "text": "Selling containers", "target": "The green sales container on the right", "position": "Right Center", "accent": "Green outline" }, { "text": "Conveyor belt", "target": "ore conveyor belt at the center", "position": "Middle to lower" }, { "text": "storage box", "target": "The crates filled with ore in the lower left corner", "position": "Bottom left" }, { "text": "construction mat", "target": "Empty danger stripe construction rectangle", "position": "Middle to lower" }, { "text": "Camp Area", "target": "The bottom right corner of the platform with a railing", "position": "Bottom right", "accent": "Yellow outline" } ] }, "text_customization": { "mine_label": "{argument name=\"mine zone label\" default=\"mining area\"}", "processor_label": "{argument name=\"processor label\" default=\"processing machine\"}", "sell_bin_label": "{argument name=\"sell bin label\" default=\"Selling containers\"}", "build_pad_label": "{argument name=\"build pad label\" default=\"construction mat\"}" }, "visual_style": "Screenshots from a AAA-rated stylized realistic strategy game, featuring high-detail isometric rendering, clean and easy-to-read UI labels, sharp focus, saturated yet natural colors, 16:9 composition, no watermarks, no character close-ups, and no unnecessary unreadable text." }
Prompt breakdown
{ "type": "Isometric 3D game tutorial screenshots / Annotated base building infographic", "scene": "A sophisticated, highly detailed isometric image showcases a mining outpost platform perched on a cliff amidst a dense evergreen coniferous forest, with snow-capped mountains in the distance.
It features cinematic evening lighting, realistic game engine textures, crisp shadows, and a clean, strategy game UI overlay.", "camera": "A wide-angle, equidistant three-quarter view showcases the entire square industrial platform and the surrounding forest terrain.", "environment": { "setting": "{argument name=\"environment setting\" default=\"Alpine coniferous forests, with rocky cliffs and distant snow-capped mountains.\"}", "mood": "An adventurous building simulation atmosphere, a clear and easy-to-read game layout, and high-quality survival automation game aesthetics.", "lighting": "Warm, directed sunlight, accompanied by cool, blue mountain mist and glowing industrial lights." }, "main_layout": { "platform": "Large, square metal and concrete slabs with guardrails, hazard warning stripes, grid floor tiles, crates, barrels, lighting fixtures, cables, and industrial tools.", "mine_zone": "On the left side of the platform is a huge, glowing, transparent, neon blue cuboid, inside which are stacked blocks of voxel-style rocks.", "resources": "The visible rock formations include grey stones, shiny orange copper ore, and shiny silver iron ore embedded in larger brownish-grey stones.", "processing_area": "The compact industrial processing machine on the left receives ore from the mine and outputs it onto the conveyor belt.", "conveyor": "Short, black metal conveyor belts transport small blocks of ore to the center.", "storage": "The open, square storage box in the lower left foreground is filled with a mixture of gray, orange, and silver ore blocks.", "utility_hut": "The small, sturdy industrial building in the upper right corner features dark panels, orange accents, roof fixtures, crates, barrels, and nearby floodlights.", "sell_bin": "The green industrial-grade container on the right features an open, dark-colored inlet and an illuminated orange indicator light.", "build_pad": "The empty rectangular construction mat in the lower middle/right area is outlined by yellow and black striped hazard stripes.", "worker_path": "The dashed orange route traverses the platform between the cabin, work area, and selling containers.", "camp_yard": "The lower right corner fence area is marked by details of the railing and platform edges.", "worker": "A small construction worker wearing a yellow hard hat and industrial clothing is walking along the dotted path." }, "annotations": { "style": "The game UI labels use rounded black rectangles, a bold white sans-serif font, and thin white guide lines with small white dots at the ends; selected labels have a blue, orange, green, or yellow accent outline that matches the target.", "count": 12, "labels": [ { "text": "mining area", "target": "The volume of the glowing blue mineral area around the rock pile", "position": "Top left", "accent": "Blue-green outline" }, { "text": "stone", "target": "gray stones in the mining area", "position": "left" }, { "text": "copper ore", "target": "Orange metal ore block", "position": "Left and Middle", "accent": "Copper Orange Outline" }, { "text": "iron ore", "target": "Silver metal ore block", "position": "Bottom left", "accent": "Steel Blue Outline" }, { "text": "processing machine", "target": "Central Industrial Processing Machinery", "position": "center" }, { "text": "Tool Hut", "target": "The small building in the upper right corner", "position": "Top right" }, { "text": "Worker path", "target": "The dashed orange walking route near the pedestrian walkway in the upper right corner", "position": "upper right" }, { "text": "Selling containers", "target": "The green sales container on the right", "position": "Right Center", "accent": "Green outline" }, { "text": "Conveyor belt", "target": "ore conveyor belt at the center", "position": "Middle to lower" }, { "text": "storage box", "target": "The crates filled with ore in the lower left corner", "position": "Bottom left" }, { "text": "construction mat", "target": "Empty danger stripe construction rectangle", "position": "Middle to lower" }, { "text": "Camp Area", "target": "The bottom right corner of the platform with a railing", "position": "Bottom right", "accent": "Yellow outline" } ] }, "text_customization": { "mine_label": "{argument name=\"mine zone label\" default=\"mining area\"}", "processor_label": "{argument name=\"processor label\" default=\"processing machine\"}", "sell_bin_label": "{argument name=\"sell bin label\" default=\"Selling containers\"}", "build_pad_label": "{argument name=\"build pad label\" default=\"construction mat\"}" }, "visual_style": "Screenshots from a AAA-rated stylized realistic strategy game, featuring high-detail isometric rendering, clean and easy-to-read UI labels, sharp focus, saturated yet natural colors, 16:9 composition, no watermarks, no character close-ups, and no unnecessary unreadable text." }
Explain where the generated visual will be used.
Avoid brand logos and review licensing before commercial use.









