
Screenshot of dialogue in an open-world anime-style gacha game
Generate a beautifully designed 2D gacha RPG city dialogue scene, including a central NPC, Russian dialogue boxes, and a complete mobile game HUD.
Prompt
Copy-ready prompt
{
"type": "Open-world gacha game dialogue screenshots",
"style": "High-fidelity anime characters are overlaid on a realistic 3D city environment; the mobile game UI has a glossy finish; and the lighting is cinematic, inspired by modern gacha RPGs such as *Zenless Zone Zero*, *Wuthering Waves*, *Neverness to Everness*, and *Arknights: Endfield*.",
"scene": {
"location": "A wide city intersection, complete with zebra crossings, glass office buildings, shops, traffic lights, parked and moving vehicles, lush green street trees, a pink flowering tree in the distance, clean asphalt road, and a bright blue sky with scattered clouds.",
"camera": "Third-person dialogue perspective, character's waist to upper thigh centered slightly to the left, 16:9 landscape mobile screenshot.",
"mood": "A meticulously crafted futuristic urban adventure with a highly engaging open-world RPG interface."
},
"main character": {
"name in dialogue": "{argument name=\"character name\" default=\"Лотта\"}",
"appearance": "An adult anime-style female character with shoulder-length blonde hair parted in the middle, a slender figure, and a confident posture. One hand is raised and placed behind her head. Her face is deliberately obscured by a soft, beige rectangular blurring, revealing no facial features.",
"outfit": "A white shirt, a loose black tie, high-waisted black trousers, a long, open black coat draped over the shoulders, and a small badge with \"INFO\" on it at the waist—an office agent style.",
"hair color": "{argument name=\"hair color\" default=\"blonde\"}"
},
"layout": {
"foreground": "A large-scale anime-style NPC stands on a zebra crossing, superimposed on the street scene and UI.",
"dialogue box": {
"position": "Centered at the bottom",
"style": "Dark, semi-transparent rectangular frame with thin gold trim and small decorative corners.",
"speaker name": "{argument name=\"speaker label\" default=\"Лотта\"}",
"dialogue text": "{argument name=\"dialogue text\" default=\"Привет! Ты ведь тоже ищешь возможности, верно? Тогда почему бы не заглянуть в iNFO? Я приглашаю тебя лично.\"}"
},
"hud components count": 11,
"hud components": [
"In the top left corner is a large circular minimap containing a compass (N), a road grid, a triangle player marker, a car icon, a menu icon with a red notification badge, and a small mascot icon.",
"A semi-transparent virtual joystick with a directional arrow is located in the bottom left corner.",
"A small chat bubble button near the bottom left edge",
"The bottom left corner displays a network and user ID, showing the UID and latency.",
"The top right corner features a row of seven small function icons arranged horizontally, several of which have red exclamation mark notification badges.",
"The right side features a vertical list of teams containing three circular anime character icons, labeled 1, 2, and 3.",
"A small, semi-transparent movement/view control circle on the right side.",
"The bottom right corner features three large circular action buttons: one resembling a track/sprint icon, a running character icon, and a two-player interaction icon.",
"A small circular skill button near the right side of the dialog box",
"A status bar is centered at the bottom, displaying a level badge and HP values of 1250/1250.",
"A small, round, red and gold skill icon in the bottom right corner of the HP bar."
],
"party portraits count": 3,
"party portraits": [
"Slot 1: Blue-haired anime character avatar, with activation highlight and the number 1.",
"Slot 2: Pink-haired anime character avatar with the number 2",
"Slot 3: Purple-haired anime character avatar with the number 3."
]
},
"text details": {
"store sign": "S COFFEE on the green store sign in the left background",
"badge text": "INFO on the character's waist badge",
"ui language": "The Russian dialogue text is the main focus; the rest of the interface is primarily icon-based."
},
"rendering instructions": "Create a realistic pseudo-mobile game screenshot, not a poster. Keep the interface clear and overlaid on a 3D city, with realistic perspective, screen space transparency, sharp icons, and naturally composite anime NPCs into the street environment."
}Prompt variables
Editable argument placeholders found in the prompt, with their default values.
Variable
character name
Default
Лотта
Variable
hair color
Default
blonde
Variable
speaker label
Default
Лотта
Variable
dialogue text
Default
Привет! Ты ведь тоже ищешь возможности, верно? Тогда почему бы не заглянуть в iNFO? Я приглашаю тебя лично.
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