Copy-ready prompt
Objective: To create a sophisticated 2D fantasy auto chess gameplay model for {argument name="game title or mode" default="3-2 rounds"} The game features an isometric top-down perspective, showcasing a stone-paved battle arena, UI overlays, characters, shop cards, traits, and player leaderboards. The canvas is a 16:9 widescreen screenshot, 1152×768 style composition, with clear hand-drawn fantasy game art, high readability, saturated colors, soft ambient lighting, and an interface design inspired by League of Legends/Teamfight Tactics. Layout: At the center is a square stone battle grid situated on a floating forest platform. The arena features worn beige tiles, moss-covered edges, stairs and stone railings, evergreen trees, cliffs, water on the right edge, a purple banner, a glowing blue crystal on the left, and four burning braziers placed near the corners of the arena. At the top center, a dark, ornate HUD bar displays "3-2," small trait/item icons, a gold counter "26," and an evergreen progress bar below. In the upper right corner, three circular menu buttons with icons are added: a helmet, a book, and a gear. Combat Units: Displays 11 visible characters on the item: 5 enemy units with red health bars in the upper half, and 6 friendly units with green health bars and yellow stars in the lower half. Enemy Units: 1 Skeleton Swordsman, 1 Giant Horned Orc Warrior wielding an axe, 1 Purple Mage wielding a glowing spell, 1 Small Shadow Assassin wielding an axe, and 1 Fully Armored Skeleton Warrior. Friendly Units: 1 Blue-Brown Knight wielding a sword and shield, 1 Green Elf Archer/Swordsman, 1 Blue Armored Mage or Knight wielding a staff, 1 Blonde Priest wielding a golden staff, 1 Giant Horned Tank Warrior wielding a shield, and 1 Small Blue Gnome Engineer/Warrior. Adds a standing substitute character to the bottom left edge of the item. Left-side Trait Panel: Creates a vertical synergy list with 6 rows, each with a bronze/dark icon, class name, current count, and threshold. The visible French text should be retained: “Guerrier” (4, 2/4/6); “Mage” (3, 3/6/9); “Assassin” (2, 2/4/6); “Gardien” (2, 2/4/6); “Elfe” (1/2); “Nécromancien” (1/2). Right-side leaderboard: Add a vertical player list containing 8 players, each with a dark horizontal nameplate, a circular portrait, and health points on the right. Use the following names and values: “Lunaire 100”, “Ragnar 89”, “Akira 78”, “Zorvath 64”, “Nyméria 56”, “Scarn 42”, “Yuki 34”, “Kaldrin 21”. Use a variety of colorful fantasy portraits: purple mage orb, blue creature, crimson portrait, green orc, pink-haired character, cyan creature, orange-haired character, blue-masked character. Bottom shop and controls: Create a wide shop UI panel at the bottom. The left side displays a level box showing "NIV. 6" with experience points of "12/36," accompanied by a small cyan progress bar. Below are two control buttons: "Acheter XP" (costs "4" gold, with a blue double-headed upward arrow icon) and "Actualiser" (costs "2" gold, with a circular refresh arrow). The center displays five purchasable hero cards, including portrait art, class/trait icons, French names and traits, and gold costs: "Chevalier"/"Guerrier" costs 1; "Archer sylvestre"/"Elfe" costs 2; "Mage de givre"/"Mage" costs 3; "Assassin des ombres"/"Assassin" costs 2; and "Clerc lumineux"/"Gardien" costs 1. In the bottom right corner, there is a large button with a fancy gold border, labeled "Fin du tour," costing "5" gold. Visual Style: Hand-drawn fantasy game UI, clean beveled angles, deep cyan and bronze interface borders, easy-to-read small text, glowing magical effects, warm firelight, cyan highlights, and a compact mobile/PC strategy game presentation. Keep models as single in-game screenshots, not posters or concept art. Avoid photorealistic rendering, unnecessary panels, watermarks, and do not add more than the specified number of units, shop cards, attribute rows, or players.
Prompt breakdown
Objective: To create a sophisticated 2D fantasy auto chess gameplay model for {argument name="game title or mode" default="3-2 rounds"} The game features an isometric top-down perspective, showcasing a stone-paved battle arena, UI overlays, characters, shop cards, traits, and player leaderboards.
The canvas is a 16:9 widescreen screenshot, 1152×768 style composition, with clear hand-drawn fantasy game art, high readability, saturated colors, soft ambient lighting, and an interface design inspired by League of Legends/Teamfight Tactics.
Layout: At the center is a square stone battle grid situated on a floating forest platform.
The arena features worn beige tiles, moss-covered edges, stairs and stone railings, evergreen trees, cliffs, water on the right edge, a purple banner, a glowing blue crystal on the left, and four burning braziers placed near the corners of the arena.










