Copy-ready prompt
[Main Hint] Based on the character or role in the attached image, preserve as much of their original facial features, eyes, hairstyle, color, expression, body shape, clothing, pose, composition, color scheme, lighting, and background atmosphere as possible, while depicting them as a cyborg entity with an internal mechanical skeleton. While maintaining overall consistency with the original image, peel away portions of the outer skin or surface according to the chosen level of damage to expose artificial muscles, fibrous protective tissue, neural cables, metal frames, joint units, hydraulic mechanisms, circuitry, lighting elements, and precision mechanical parts. Avoid depicting a "precision mechanics tightly packed under a thin layer of skin." The internal structure should be depicted as a multi-layered structure, with a humanoid mechanical skeleton at the center, covered by layers of artificial muscles, neural cables, protective tissue, and outer skin. At damaged areas, artificial muscles or fibrous protective material should be visible behind torn skin, and deeper layers should partially expose the metal frame, joint units, drive units, wiring, and lighting components. Mechanical parts should be naturally arranged along the skeleton, muscles, and joints of the human/character. Avoid making the mechanics appear as if they are simply pasted under the skin. By showing the order of the outer skin, protective layer, artificial muscles, and mechanical skeleton, the damaged areas are given a sense of depth. Skin peeling is depicted as natural tears, curls, fragments, or cracks. Mechanical parts should have high definition and realism, or a texture consistent with the style of the original artwork. Do not turn the whole body into a complete robot; do not lose the charm or identity of the original character. Depict artificial materials, mechanical skeletons, and artificial muscles, rather than biological organs or excessive bleeding. [Damage Level 1: Minor Damage] The appearance is almost identical to the original artwork. Add small cracks, abrasions, and skin peeling to areas such as the face, neck, shoulders, arms, and legs. Behind the peeled skin, artificial muscles, fibrous protective tissue, and fine nerve cables are faintly visible. Deeper, the metal skeleton or small joint parts are only faintly visible. There are no electrical sparks, or only very faint sparks. The first impression is still the original character, but upon closer inspection, it can be clearly seen that its interior is an artificial structure. [Damage Level 2: Moderate Damage] While maintaining the identity of the original character, the cyborg structure is clearly displayed. Add appropriate skin peeling or damage to areas such as the face, neck, shoulders, arms, chest, and legs. In damaged areas, depict the depth of the outer skin, protective layer, artificial muscles, neural cables, and metal skeleton. Naturally arrange the metal frame, artificial muscles, joint units, hydraulic components, control cables, circuitry, and light-emitting components within. Naturally represent the skin peeling, cracks, or fragmented surface materials at the edges of the damaged area. Add subtle electrical sparks or faint glows from internal circuitry. Maintain humanity, character identity, and aesthetics. [Damage Level 3: Severe Damage] Severe damage representation. However, ensure the original character/figure is still recognizable. Large areas of skin are peeled from half the face, especially from one eye to the cheek, exposing artificial muscles, neural cables, mechanical eye structures, and the metal frame. The area around the eyes should not appear as if the machinery is simply piled under the skin; instead, it should present a layered structure where the eye socket, artificial muscles, protective layer, and mechanical eye units are visible. Large areas of skin loss or exposed mechanical skeletons can be added to areas such as the shoulders, arms, chest, and legs. Add crackling electrical sparks, short-circuit discharges, tiny sparks, and glowing broken wires to damaged areas. The internal mechanical structure can exhibit high density, but should have natural gaps and layers, much like the internal structure of the human body. Metal skeletons, joint units, artificial muscles, cables, circuits, light-emitting elements, and hydraulic mechanisms should be clearly visible along the human form. A slightly eerie and tense atmosphere can be created. However, avoid excessive bloodshed, depictions of internal organs, or overly graphic gore. [Negative warnings] Intricate machinery tightly packed under a thin layer of skin; excessively crowded mechanical details under the skin; mechanical parts merely attached to the surface; mechanical placement ignoring human anatomy; complete robotization; becoming another person; facial distortion; significant changes to body shape, hairstyle, clothing, or background; excessive bloodshed; depictions of internal organs; overly graphic gore; unnatural joints; superfluous limbs; distorted faces; low-quality, rough mechanical parts; loss of the original character's characteristics.
Prompt breakdown
[Main Hint] Based on the character or role in the attached image, preserve as much of their original facial features, eyes, hairstyle, color, expression, body shape, clothing, pose, composition, color scheme, lighting, and background atmosphere as possible, while depicting them as a cyborg entity with an internal mechanical skeleton.
While maintaining overall consistency with the original image, peel away portions of the outer skin or surface according to the chosen level of damage to expose artificial muscles, fibrous protective tissue, neural cables, metal frames, joint units, hydraulic mechanisms, circuitry, lighting elements, and precision mechanical parts.
Avoid depicting a "precision mechanics tightly packed under a thin layer of skin." The internal structure should be depicted as a multi-layered structure, with a humanoid mechanical skeleton at the center, covered by layers of artificial muscles, neural cables, protective tissue, and outer skin.
At damaged areas, artificial muscles or fibrous protective material should be visible behind torn skin, and deeper layers should partially expose the metal frame, joint units, drive units, wiring, and lighting components.










