
Anime World Building and Character Sheet
A highly detailed template for creating comprehensive setting materials for original anime worlds, including character designs, cultural backgrounds, and environmental visual rules.
Prompt
Copy-ready prompt
[Expected Output] Worldview setting data + Original anime character design data *Please not only conceive of characters, but also the environment, culture, systems, technology, and daily life of the world in which they live. [Worldview Seed] Enter here [Number of Schemes] Enter here *For example: Only 1 scheme needed / Want to compare multiple schemes, etc. [Number of Characters] Enter here [Character/Occupation] Enter here [Setting/Environment] Enter here *If there are few details, please design new parameters for climate, terrain, resources, hazard factors, transportation, and living style based on the entered keywords. [Society/Systems] Enter here *Design community rules, division of labor, identity markers, affiliation marks, communication methods, and rituals that conform to the input content. [Technology/Belief/Taboos] Enter here *Based on the input content, naturally deduce material processing, recording methods, communication, prayer, taboos, festivals, and body decorations, etc. [Lifestyle/Culture] Enter here *Housing, food, transportation, work tools, clothing style, decorative meaning, seasonal activities, currency, writing system, heraldry, etc. [Overall Atmosphere] Enter [World Features] Enter [Key Priorities] Enter [Completion Direction] Enter *For example: emphasize realism/lifelike atmosphere, emphasize mystery, emphasize the practicality of clothing, focus more on architecture, a bright style for children, etc. [Differentiation Description] Enter [Painting Tone] Smooth lines, flat anime style, minimalist cel shadows, single-layer shadows, no gradients, no thick paint, no realistic textures, no strong contrasts, using a flat visual effect suitable for animation production. [Anime Conversion Description] While maintaining the structure, theme, color scheme, characters, and cultural meaning of the original design, simplify the painting to adapt to animation production. Use a flat anime style and keep shadows in a single layer. Treat translucent materials or thin fabrics as simplified cel-style planes, rather than realistic textures. Based on the above input, create an image in the style of "world setting data + character setting data" for the original anime. Purpose: Not only to showcase the characters, but also to intuitively convey the world in which the characters live. Create a set of setting materials that presents the world's environment, culture, living tools, architecture, transportation, and clothing origins as a unified whole. The most important point: First, extract the world's unique "visual rules" from the input content. Reflect these visual rules in all elements: background, architecture, tools, clothing, color scheme, materials, heraldry, and overall page layout. Desired effects: - Clothing, tools, and living environments should look like items actually used by people living in this world. - Characters, backgrounds, tools, text, and material samples should appear to belong to the same cultural sphere. - Convey the unique environment, resources, and lifestyle derived from the worldview seed. - Shapes should originate from necessities in daily life, rather than existing typified patterns. - Possess a unique shape language, color palette, and texture that are instantly recognizable. Thought process: 1. Determine the world's "environment" (climate, terrain, lighting, seasons, dangers, resource distribution) based on the input. 2. Determine the "lifestyle" (housing, diet, work, transportation, storage, exchange, recording, celebrations) based on the environment. 3. Determine the "clothing and tools" (fixed style, layering, carrying, protection, displaying identity/role) based on the lifestyle. 4. Determine the "Character Appearance" based on clothing/tools (focusing on clothing, equipment, materials, colors, and silhouettes, not just the face/hairstyle). 5. Determine the "Page Design" based on visual rules (reflecting the recording medium, patterns, white space, and chart style of the world). Enhanced Diversity: Invent a new cultural sphere for each input. If multiple options are required, ensure each has unique living principles, material logic, and aesthetics. Significantly change for each option: - Topographical and climatic appearance - Architectural and urban landscape shapes - Primary materials - Meaning of colors - Clothing silhouettes - How tools are held, stored, and carried - Creation of symbols, text, patterns, and heraldry - Page layout format ideas (not fixed themes, for inspiration only): Environments: Arid zones, cold regions, highlands, wetlands, volcanic ash areas, mirror lakes, fog valleys, windy areas, polar nights, low gravity, floating strata, luminous caves, etc. Materials: Paper, bone, ceramics, leather, resin, glass, shells, bamboo, straw, crystals, recycled fabrics, lacquer, ash, feathers, amber, etc. Culture: Oral traditions, mask culture, scent recognition, knotted rope record-keeping, shadow puppetry, seasonal migration, silent rituals, dance contracts, etc. Structure: Folding, wrapping, weaving, hanging, inserting, binding, layering, sealing, carving, bundling, inflating, etc. Mandatory Elements: 1. Worldview Projects (symbolic landscapes, cityscapes, tools, heraldry, color rules, shape language). 2. Character Design Data (full-body standing poses, details of clothing, equipment/back/personal items conveying the character). 3. World-Character Connection (ensuring clothing/equipment logic originates from the world's technology/beliefs/environment). 4. Page Design (layout varies with the worldview, using appropriate charting methods and minimalist labels/symbols). Quality Standards: - Non-generic fantasy style; the world's origins must be evident. - A unified cultural feel between characters and backgrounds. - Decorations must have practical, religious, or functional significance. - Clear visual differences between multiple world schemes. Visual Presentation: - High resolution, anime style, delicate lines, clean cel coloring. - A mixed layout of world-building elements, full-body character portraits, and tool details. - Minimalist text, prioritizing the display of visual concept design sketches. Ultimate goal: To ensure the design allows viewers to intuitively grasp the world's creation, the residents' lives, material limitations, cultural meanings, and community rules. To create a sense of unity, making the background and characters instantly recognizable as belonging to the same unique world.
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