Anime Dance Video with Crayon Effects
A highly detailed prompt for creating a 15-second anime dance video featuring character consistency, multi-camera angles, and hand-drawn crayon-style visual effects.
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Prompt
Copy-ready prompt
Use the character in the reference image as the protagonist. 15 seconds, 24fps. Japanese full-color anime. High-quality art style like a theatrical anime film. High frame count. A short dance video with a strong focus on cuteness, likely to go viral. The protagonist is the character from the reference image. Maintain the hairstyle, hair color, eyes, facial features, physique, age, clothing impression, accessories, and overall atmosphere from the reference image. The background is a bright, cute, and organized classroom or studio-like space. The background is simple but has a pop and fresh feel to keep the focus on the character. Song: Japanese song. However, actual existing songs must not be used. Video Concept: The protagonist performs a cute dance. Cuteness is the top priority. The dance should feel a bit calculating, friendly, and strongly directed at the camera. 2D flat animations like those made in After Effects appear in sync with the dance moves. The effects are cute hand-drawn illustrations that look like they were made with crayons or oil pastels. Shapes like circles, stars, hearts, flowers, musical notes, arrows, ribbons, crowns, sparkles, wavy lines, swirls, speech bubbles, checkerboard patterns, diagonal lines, and halftone dots. All are flat 2D animations. The color scheme is centered around pink, light blue, yellow, white, lavender, and mint green, harmonizing with the character from the reference image. Camera Composition: A setup that looks like it's filmed with 5 cameras. The cameras are not fixed; they switch every 2 seconds. The cameras used are: front, top, left, right, and back. Even when the camera switches, the protagonist always stays aware of the lens and maintains eye contact. In shots other than the front, the character must look at the lens by turning their face or neck. For the back camera, they look over their shoulder. The camera work is dynamic and rhythmic to maintain viewer interest for a viral feel. Each camera is not completely still but shakes slightly to the beat. It’s a deliberate, easy-to-watch shake, not a messy handheld feel. Dance Content: Cute and easy-to-mimic dance. Small steps left and right, heart hands in front of the chest, one-handed heart, peace sign by the cheek, opening both hands softly by the cheeks, pointing, small shoulder bounces, light hip sways, stepping one foot out and back, small turns, and a final wink. Focus on upper body highlights for a memorable short-form choreography. Constant eye contact throughout the dance. 15-Second Timeline: 0.0–2.0s: Front camera. Protagonist stands in the center, stepping lightly and making heart hands. Camera bounces to the beat. Crayon hearts, stars, and sparkles appear. Constant eye contact. 2.0–4.0s: Top camera. A cute high-angle shot. Protagonist looks up at the camera while making peace signs and one-handed hearts. Crowns and flowers appear. 4.0–6.0s: Left camera. Body turned slightly left, but face and gaze at the lens. Hip sways, one hand on the cheek. Crayon ribbon lines and notes follow movements. 6.0–8.0s: Right camera. Body turned right, maintaining eye contact. Rhythmic shoulder bounces. Checkerboard patterns and halftone dots appear. 8.0–10.0s: Back camera. Starts from the back, character spins to look over their shoulder. A small turn with a finger point and a wink. Swirls and ribbons follow hair and clothing. 10.0–12.0s: Back to front camera. High energy section. Large hand gestures and jumping. Increased number of hearts and sparkles. 12.0–14.0s: Back to top camera. Looking up with soft hand gestures. Crayon outlines and patterns fill the background. 14.0–15.0s: Hero shot near the front. Close-up on the upper body. A big smile and a final wink with star/heart effects. AE-style 2D Animation Direction: All effects are flat 2D animations with a rough, hand-drawn crayon/pastel texture. Movements include appearing, bouncing, scaling, rotating, and fading out. Effects are synchronized with hands, face, and body movements. Constraints: No other characters. Maintain character consistency (face, hair, eyes, physique, age). Do not change character or clothing. Clear 5-camera setup switching every 2 seconds. Constant eye contact in every shot. Effects must have a 2D hand-drawn crayon feel. No realistic explosions, fire, smoke, or heavy glitch effects. Do not cover the face too much. No text, subtitles, logos, or watermarks.
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Reuse and source notes
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