Copy-ready prompt
{ "instruction": "Use the two provided character images as accurate visual references. Identity, face, clothing, proportions, and details are perfectly preserved.", "concept": "{argument name="game concept" default="A AAA fighting game scene presented in the style of a Tekken game grid storyboard."} ", "layout": { "type": "3x3 grid", "description": "Nine panels showcasing a continuous battle sequence, with the complete game UI visible in each frame" }, "panels": [ "Panel 1: Dramatic VS Scene - Character A vs. Character B, face-to-face, glowing background, "versus" text displayed in the center", "Panel 2: Round Start - Both fighters are in a standby stance, "READY" text displayed on the screen", "Panel 3: FIGHT Moment - Cinematic spark explosion at the start of the battle", "Panel 4: First Attack - Character A punches, with motion blur", "Panel 5: Counterattack - Character B kicks, with impact sparks", "Panel 6: Combo Sequence - Multiple strikes with sparks, movement trajectories, dynamic camera angles", "Panel 7: Low Health Moment - Health bar flashes red, tense moment", "Panel 8: Finishing Move - Slow-motion heavy hit, cinematic perspective", "Panel 9: KO Scene - Opponent falls backward, huge "KO" text, particle splashes" ], "style": "{argument name="art style" default="A hyper-realistic AAA Tekken-style fighting game with cinematic-quality graphics, highly detailed characters, and realistic lighting and shadows."} ", "camera": "In-game fighting perspective, slightly angled side view, dynamically zoomed during impact", "environment": "High-end fighting arena, dark background with neon accents, subtle depth of field, not overpowering", "ui_elements": { "health_bars": "Top left and top right, rich in detail, glowing, gradually diminishing with each shot", "timer": "Top center", "player_names": "Top left and top right", "round_indicator": "Visible", "combo_counter": "Appears during hits", "hit_effects": "Sparks, flashes, beams", "KO_text": "Large bold, centered on the final shot", "READY_FIGHT_text": "Arcade-style bold typography" }, "effects": [ "Dynamic blur during attacks", "Impact sparks", "Energy trajectory", "Camera shake effect", "Slow motion effect during finishing blows", "Screen halo during hits" ], "color_grading": "{argument name="color grading" default="High contrast, arcade movie feel, vibrant highlights, and deep shadows."} ", "output": "Clean 3x3 grid, perfectly aligned storyboards, fully visible UI, no logo, no watermark" } "reference_style": "Tekken 8 game UI, arcade fighting game interface, modern AAA fighting HUD"
Prompt breakdown
{ "instruction": "Use the two provided character images as accurate visual references.
Identity, face, clothing, proportions, and details are perfectly preserved.", "concept": "{argument name="game concept" default="A AAA fighting game scene presented in the style of a Tekken game grid storyboard."} ", "layout": { "type": "3x3 grid", "description": "Nine panels showcasing a continuous battle sequence, with the complete game UI visible in each frame" }, "panels": [ "Panel 1: Dramatic VS Scene - Character A vs.
Character B, face-to-face, glowing background, "versus" text displayed in the center", "Panel 2: Round Start - Both fighters are in a standby stance, "READY" text displayed on the screen", "Panel 3: FIGHT Moment - Cinematic spark explosion at the start of the battle", "Panel 4: First Attack - Character A punches, with motion blur", "Panel 5: Counterattack - Character B kicks, with impact sparks", "Panel 6: Combo Sequence - Multiple strikes with sparks, movement trajectories, dynamic camera angles", "Panel 7: Low Health Moment - Health bar flashes red, tense moment", "Panel 8: Finishing Move - Slow-motion heavy hit, cinematic perspective", "Panel 9: KO Scene - Opponent falls backward, huge "KO" text, particle splashes" ], "style": "{argument name="art style" default="A hyper-realistic AAA Tekken-style fighting game with cinematic-quality graphics, highly detailed characters, and realistic lighting and shadows."} ", "camera": "In-game fighting perspective, slightly angled side view, dynamically zoomed during impact", "environment": "High-end fighting arena, dark background with neon accents, subtle depth of field, not overpowering", "ui_elements": { "health_bars": "Top left and top right, rich in detail, glowing, gradually diminishing with each shot", "timer": "Top center", "player_names": "Top left and top right", "round_indicator": "Visible", "combo_counter": "Appears during hits", "hit_effects": "Sparks, flashes, beams", "KO_text": "Large bold, centered on the final shot", "READY_FIGHT_text": "Arcade-style bold typography" }, "effects": [ "Dynamic blur during attacks", "Impact sparks", "Energy trajectory", "Camera shake effect", "Slow motion effect during finishing blows", "Screen halo during hits" ], "color_grading": "{argument name="color grading" default="High contrast, arcade movie feel, vibrant highlights, and deep shadows."} ", "output": "Clean 3x3 grid, perfectly aligned storyboards, fully visible UI, no logo, no watermark" } "reference_style": "Tekken 8 game UI, arcade fighting game interface, modern AAA fighting HUD"
Avoid brand logos and review licensing before commercial use.









