
復古太空射擊遊戲特效精靈圖
生成白色背景的像素藝術素材表,包含彈丸、爆炸、拾取物、小行星和粒子特效,用於建立移動垂直射擊遊戲。
這是一個動漫與遊戲的GPT Image 2範例。請使用下方可直接使用的提示資訊產生類似的視覺素材,並在重複使用前查看Awesome GPT Image 2 Prompts署名和商業用途授權資訊。
需要完整的提示符號集?請使用 動漫與遊戲 主題中心提供更多相關範例,或打開 GPT Image 2 提示庫 有關完整範例索引、可重複使用結構和來源歸屬的資訊。
Free 1K preview
Generate one preview image instantly, no sign-up required.
3704/4000
提示詞
可直接複製的提示
Goal: Create a clean white-background production asset sheet for a vertical retro pixel-art space shooter, showing separate glowing projectile, explosion, pickup, asteroid, and particle-effect sprites in a consistent 2D pixel-art style.
Canvas: Square 1:1 sprite sheet, about 768×768 px, pure white background, no grid, no labels, no borders, sprites evenly spaced in horizontal rows with transparent-looking whitespace around each asset.
Visual style: High-resolution retro pixel art with crisp edges, neon glow, saturated colors, arcade shoot’em-up VFX, black or dark outlines only where needed, additive bloom-like halos, no text.
Color palette: Use three main energy colors: {argument name="cyan energy color" default="electric cyan"}, {argument name="purple energy color" default="magenta violet"}, and {argument name="green energy color" default="lime green"}, plus orange/yellow fire for explosions and gray-brown rocks for asteroids.
Layout and exact asset count: Arrange exactly 103 visible sprites in 8 rows. Row 1: 17 cyan player-shot sprites, including tiny bullets, small teardrop shots, medium diamonds, paired vertical bolts, triple clusters, grouped shard volleys, three narrow exclamation-like bolts, two long laser beams, one large missile-like glowing spear, and two cyan starburst impact flashes. Row 2: 16 purple enemy-shot sprites, including small round bullets, larger orbs, a thin diamond bolt, paired bolts, triple grouped bolts, clustered shards, three vertical capsules, three single vertical bolts, and two purple starburst impacts. Row 3: 16 green enemy-shot sprites matching the purple row types: small diamonds, larger diamonds, a bright spear bolt, paired bolts, triple grouped bolts, clustered shards, three capsules, three single vertical bolts, and two green starburst impacts. Row 4: 15 special energy sprites: three circular neon orbs in cyan, purple, and green; three larger cracked plasma orbs in cyan, purple, and green; three vertical ground-strike laser columns in cyan, purple, and green with splashing bases; one solid cyan vertical beam; and three droplet-over-ring portal effects in cyan, purple, and green. Row 5: 9 explosion and impact sprites: five orange fire explosions decreasing from very large to tiny, followed by four purple electric impact bursts decreasing from medium to tiny plus a small diamond sparkle at the end. Row 6: 10 gameplay objects and small shots: one green health pickup icon with a white plus sign, one green mechanical power-up module, one dark spiked mine, four orange arrow/fireball projectile frames facing right, and three purple homing/particle projectile clusters. Row 7: 10 asteroid/debris sprites: six rocky asteroids decreasing from large to pebble size, followed by four broken debris clusters of scattered rock fragments. Row 8: 10 particle sparkle clusters: two cyan sparkle clusters, two purple sparkle clusters, two green sparkle clusters, two orange sparkle clusters, and two sparse orange trailing sparkle clusters.
Subject details: Make the projectiles readable as individual game sprites, each centered in its own whitespace area. Energy bullets should be symmetrical, vertically oriented where appropriate, and glow softly. Explosions should use layered yellow cores, orange petals, red outlines, and scattered sparks. Asteroids should be irregular dark rock forms with pixel highlights and shadows. Pickups should be bolder and more icon-like than projectiles.
Constraints: Generate only the sprite sheet assets, not a gameplay screenshot. No background scene, no UI, no characters, no ships, no typography, no watermark. Keep every asset isolated and production-ready for cutting into tiles or sprites.提示變數
提示符號中可編輯的參數佔位符及其預設值。
多變的
cyan energy color
預設
electric cyan
多變的
purple energy color
預設
magenta violet
多變的
green energy color
預設
lime green
Best for
- - 動漫與遊戲 visual exploration
- - Image generation and reference-image edits
- - Reusable briefs that keep source attribution visible
Change these parts
- - Subject, product, character, or scene
- - Aspect ratio, camera, lighting, and background
- - Brand, text, color, and output constraints
Recommended model and settings
- - Model: gpt-image-2
- - Input mode: 文生圖
- - Aspect ratio: source
- - Commercial status: review original source
How to use this prompt
- 1. Copy the prompt and preserve its structure for the first test.
- 2. Replace the subject, context, and publishing channel.
- 3. Change one camera, lighting, or style variable per iteration.
- 4. Inspect the output, source, text, and rights before reuse.
Limitations, source, and reuse cautions
- - Generated output is an editable draft, not factual, legal, or rights evidence.
- - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
內容來自Awesome GPT Image 2 Prompts 。必須註明出處。商業用途狀態為allowed ;付費使用前請查看來源版權資訊。
此類案例更多
按類別、輸入模式相容性、品質和低風險進行優先排序。
重用和來源註釋
預覽案例後,請謹慎使用此提示。
- 1.複製提示或直接在 Dovoo 中使用生成按鈕開啟提示。
- 2.根據您的實際使用情況調整變數、寬高比和參考影像。
- 3.發布或付費使用前,請確認版權、署名要求以及品牌或肖像權風險。





