Sci-fi Mecha Sword Duel
An extensive multi-shot prompt for Seedance 2.0 that merges American comic style with 3D animation for an epic battle between a swordsman and a giant mecha.
這是一個動漫與遊戲的Seedance 2.0範例。請使用下方可直接使用的提示資訊產生類似的視覺素材,並在重複使用前查看Awesome Seedance 2.0 Video Prompts署名和商業用途授權資訊。
需要完整的提示符號集?請使用 動漫與遊戲 主題中心提供更多相關範例,或打開 Seedance 2.0 提示庫 有關完整範例索引、可重複使用結構和來源歸屬的資訊。
提示詞
可直接複製的提示
Duration: 14 seconds Aspect Ratio: Widescreen Cinematic, 2.35:1 Type: Image-to-Video / Text-to-Video Overall Style: American comic book storyboarding + 3D animation quality + Japanese swordsman action, grayish-blue storm battlefield, strong motion blur, epic mecha combat, camera pulled by energy as if out of control, yet maintaining high quality, coherence, and readability. STYLE KEYFRAME (Uniform throughout) The visuals feature 3D animation volumetric light, realistic storm fog, and metallic textures, while retaining American comic-style high-contrast shadows, thick outlines, exaggerated perspective, speed lines, and storyboard impact. Colors are mainly cold gray, steel blue, and black, with a small amount of white energy light. Character actions are sharp, and camera movements are very bold, as if an AI camera suddenly took control from the director, but with intentional, crazed choreography. SHOT 1 (0-4s) Subject: A young black-haired swordsman, long hair blowing in the gale, wearing dark damaged combat gear, arms wrapped in white bandages, a katana at his waist. The character's eyes emit a cold white light, expression calm and oppressive, as if about to release an ultimate move. Action: 0-1s: Extreme close-up on the swordsman's lowered face, storm fog rushing past from both sides, hair covering half the face. 1-2s: The swordsman slowly looks up, eyes lighting up with white light, right hand forming a seal or starting posture by the face. 2-3s: The camera pulls close to his eyes and fingers, air begins to warp, and fine white energy flows appear. 3-4s: The swordsman crouches, hand on the hilt, ready for an instant draw. Hair, ribbons, and fog are all pulled back, creating a sense of compression before an explosion. Environment: Gray-blue wasteland battlefield, low dark clouds, distant broken metal structures and giant mecha silhouettes, rain mist and dust in the air. Camera: Extreme close-up opening, low-angle push-in, slight orbit around the character's face, then a sudden pull-back. Camera movement has a sense of loss of control but remains locked on the swordsman. Style: High-contrast comic shadows, 3D character materials, cold white glowing eyes, visualized wind pressure, cinematic depth of field. SHOT 2 (4-9s) Subject: The swordsman draws and lunges, a giant black mecha or armored enemy emerges from the storm in the distance. The mecha is massive, with a steel shell and red or white sensor lights. Action: 4-5s: Instant draw, body turning into a dark afterimage rushing into the distance. Dust and water mist kicked up from the ground. 5-6.5s: The camera is dragged by his dash, skimming low over the wasteland at high speed, with strong motion blur and speed lines at the edges. 6.5-8s: The mecha emerges from the fog, raising a giant mechanical arm to attack. The swordsman crosses the foreground at high speed, creating a scale contrast between the small foreground figure and the giant background mecha. 8-9s: The first slash cuts the air, a translucent white sword arc appearing. The arc is like a comic brushstroke but with 3D volume and realistic light scattering. Camera: High-speed tracking shot, pushing low to the ground, sudden lateral whip-pan, then a fast push toward the mecha. Bold 'AI camera out-of-control' feel, but with clear action direction. Style: Comic speed lines combined with 3D volumetric fog, sword arc like white ink slicing the air, cinematic motion blur. SHOT 3 (9-14s) Subject: The swordsman and the giant mecha clash head-on, swordsman using continuous high-speed slashes, mecha retaliating with mechanical arms. Action: 9-10.5s: The mecha slams a heavy fist into the ground, swordsman slides away from the edge of the shockwave, camera rotating with his lateral roll. 10.5-12s: Two consecutive draw slashes, white sword arcs forming a cross trajectory in the air, like exaggerated action lines in comic storyboards but maintaining realistic spatial depth. 12-13s: Sudden pull-back, showing the giant mecha's body being sliced with bright cracks, sparks and metal fragments flying. 13-14s: Final freeze-frame feel: swordsman lands with his back to the camera, hair and cape blowing in the wind, behind him the mecha kneels in the storm, white sword arc light slowly dissipating. Camera: Rapid tracking, lateral whip-pan, brief focus hunting then re-focusing, finally pulling back into a comic cover-style composition. Continuous 'out-of-control' long-take feel. Style: American comic cover composition, 3D mecha weight, Japanese swordsman action, cold cinematic grading, intense storm atmosphere. Negative: Low resolution, cheap game graphics, plastic CGI, character face distortion, eye drift, fused fingers, extra fingers, katana distortion/disappearance, mecha scale errors, mecha melting, character face swap, clothing drift, camera completely out of control, unreadable action, excessive glare, light pollution, magic energy balls, cartoon explosions, gore, watermarks, subtitles, logos, garbled text, sudden scene changes, urban background, switching from 3D to pure 2D.
此類案例更多
按類別、輸入模式相容性、品質和低風險進行優先排序。
重用和來源註釋
預覽案例後,請謹慎使用此提示。
- 1.複製提示或直接在 Dovoo 中使用生成按鈕開啟提示。
- 2.根據您的實際使用情況調整變數、寬高比和參考影像。
- 3.發布或付費使用前,請確認版權、署名要求以及品牌或肖像權風險。