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像素遊戲素材圖集範本預覽圖
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像素遊戲素材圖集模板

一個全面的專業模板,用於產生遊戲開發所需的高密度 16 位元像素藝術素材表,包括角色、動畫和環境。

這是一個動漫與遊戲的GPT Image 2範例。請使用下方可直接使用的提示資訊產生類似的視覺素材,並在重複使用前查看Awesome GPT Image 2 Prompts署名和商業用途授權資訊。

需要完整的提示符號集?請使用 動漫與遊戲 主題中心提供更多相關範例,或打開 GPT Image 2 提示庫 有關完整範例索引、可重複使用結構和來源歸屬的資訊。
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提示詞

可直接複製的提示

Please create a high-completion, high-information-density "Pixel World Asset Atlas" suitable for serialized release based on [Game Theme: {argument name="game theme" default="Demon Slayer/Tanjiro"}].

This is not a regular pixel illustration or a single game scene, but a "2D pixel game asset overview map" for game development, art setting, level design, and visual proposals. The visual should look like a complete game material board, systematically organizing core characters, enemies, items, terrain, scenes, mechanisms, Bosses, and decorative elements required for a [Game Type: {argument name="game type" default="Side-scrolling action"}] into a single clear, professional, and reusable game asset atlas.

[Basic Settings]
Theme Worldview: [Game Theme]
Game Type: [Game Type]
Era Background: [Era Background]
Protagonist Identity: [Protagonist Identity]
Enemy Types: [Enemy Types]
Main Scenes: [Main Scene Environment]
Overall Style: [Style Direction, e.g., {argument name="style" default="16-bit retro arcade pixel style"}]
Main Color: [Main Color]
Secondary Color: [Secondary Color]
Accent Color: [Accent Color]
Aspect Ratio: [Aspect Ratio, Landscape 4:3]
If not filled, automatically match according to the optimal plan for the game theme.

[Overall Visual Requirements]
The visual uses a large landscape canvas with a light or low-interference background, looking like a game development asset sheet or an instruction-style resource catalog. All elements should be 2D pixel art sprites with uniform pixel density, clear black/dark outlines, limited color scales, and retro game textures. Do not generate realistic photography, 3D rendering, painterly illustration, or movie poster styles. Focus on being "systematically complete, clearly categorized, resource-rich, and high in developability."

[Layout Structure]
The map uses a modular grid layout with fine lines dividing different resource areas. Each area needs a numbered title and short category labels, with a reading path from left to right, top to bottom. The layout should have the orderliness of an instruction manual or game dev document. Information density must be high but not chaotic; elements within each module should be equidistantly arranged.

[Modules to Include]
1. Player Character Module: Show complete action frames including standing, walking/running, jumping, etc. frames arranged horizontally like a sprite sheet.
2. Enemy Unit Module: Design multiple enemies including common, ranged, heavy, and elite units.
3. Weapons & Items Module: Show melee, ranged, projectiles, effects, and pickups.
4. Basic Terrain Tile Module: Show ground, walls, platforms, corners, and different material blocks.
5. Natural/External Scene Resource Module: Show trees, grass, rocks, and obstacles.
6. Building/Base/Camp Resource Module: Show doors, windows, walls, ladders, and camp facilities.
7. Special Terrain Module: Show bridges, water bodies, cliffs, and cave openings.
8. Indoor/Underground/Facility Resource Module: Show pipes, consoles, metal doors, and equipment.
9. Boss / Encounter Resource Module: Show large Bosses, special vehicles, and giant mechanisms.
10. General Decoration & Interaction Elements Module: Show ladders, ropes, signs, switches, and mechanisms.

[Visual Detail Requirements]
All resources must maintain consistent pixel size logic and worldview consistency. Clear scale relationships. Action frames must show continuity; terrain tiles must be tileable; items and mechanisms must have functional recognizability; Boss elements should feel oppressive.

提示變數

提示符號中可編輯的參數佔位符及其預設值。

3
多變的
game theme
預設
Demon Slayer/Tanjiro
多變的
game type
預設
Side-scrolling action
多變的
style
預設
16-bit retro arcade pixel style

Best for

  • - 動漫與遊戲 visual exploration
  • - Image generation and reference-image edits
  • - Reusable briefs that keep source attribution visible

Change these parts

  • - Subject, product, character, or scene
  • - Aspect ratio, camera, lighting, and background
  • - Brand, text, color, and output constraints

Recommended model and settings

  • - Model: gpt-image-2
  • - Input mode: 文生圖
  • - Aspect ratio: source
  • - Commercial status: review original source

How to use this prompt

  1. 1. Copy the prompt and preserve its structure for the first test.
  2. 2. Replace the subject, context, and publishing channel.
  3. 3. Change one camera, lighting, or style variable per iteration.
  4. 4. Inspect the output, source, text, and rights before reuse.

Limitations, source, and reuse cautions

  • - Generated output is an editable draft, not factual, legal, or rights evidence.
  • - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
內容來自Awesome GPT Image 2 Prompts 。必須註明出處。商業用途狀態為allowed ;付費使用前請查看來源版權資訊。

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預覽案例後,請謹慎使用此提示。

  1. 1.複製提示或直接在 Dovoo 中使用生成按鈕開啟提示。
  2. 2.根據您的實際使用情況調整變數、寬高比和參考影像。
  3. 3.發布或付費使用前,請確認版權、署名要求以及品牌或肖像權風險。