Chinese Xianxia Heaven Cinematic Short
A comprehensive multi-shot prompt for a 15-second cinematic film set in a Chinese Xianxia heavenly palace, featuring high-quality telephoto lens simulation and detailed environmental motion rules.
To jest przykładowy przykład Seedance 2.0 dla Anime i gry . Skorzystaj z poniższego przykładu gotowego do skopiowania, aby wygenerować podobne materiały wizualne i sprawdź atrybucję Awesome Seedance 2.0 Video Prompts oraz prawa do użytku komercyjnego przed ponownym wykorzystaniem.
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Opis
Monit o przygotowanie do kopiowania
Seedance 2.0 / 2.5 Direct Delivery Version 15-Second Chinese Xianxia Heavenly Palace Cinematic Short Film | 5-Shot Continuous Hard-Cut Edition Generation Goal: Generate a complete, continuous 15-second Chinese Xianxia heavenly palace cinematic short film. The entire film consists of 5 clear cinematic shots, each approximately 3 seconds, connected by clean, direct cinematic hard cuts. Strictly Use: @Image 1 @Image 2 @Image 3 @Image 4 @Image 5 as independent visual and spatial anchors for each of the 5 consecutive shots. I. Core Constraints 1) Rules for Using the Five Images - The 5 reference images have completed art design. - Each shot must strictly correspond to its respective reference image. - Within each shot, the following elements from the reference image must be maintained: building structure, number of characters, character clothing, trees, water systems, sea of clouds, bridges, railings, circular gates, dragon pillars, palace proportions, spatial perspective, light direction, and overall composition. - Do not redesign these scenes. - Do not merge the five images into the same scene. - No AI morph transitions. - No building deformation during shot switches. 2) Overall Worldview and Visual Quality Maintain a unified Eastern Xianxia civilization visual DNA: authentic Chinese ancient architectural structures (vermilion wood structures, dark tile roofs, dark gold carvings, stone foundations), high-altitude sea of clouds, authentic natural light (warm gold low-angle sunlight, deep shadows, aerial perspective), restrained film texture, grand but quiet, natural but continuously living, authentic cinematic photography feel. II. Five-Shot Storyboard Shot 1 | 0–3s | @Image 1 | Corridor Bridge and Ancient Pine - Shot Type: Long-focus distant cinematic shot, approx. 135mm telephoto compression. - Camera: Very slow, steady slight push forward along the central axis. - Spatial Relationships: Foreground eaves, pillars, and railings have slight parallax; middle-ground four characters maintain natural spatial relationships; distant giant ancient pine and sea of clouds move the least. - Character Requirements: Four characters must be living from the first frame. They maintain unsynchronized natural micro-behaviors: two on the left move a few steps slowly along the corridor, one slightly turns to look at the central ancient pine, the two on the right continue walking slowly or turn heads naturally while talking. Paces, breathing, shoulders, body weight, cuffs, hems, and a small amount of hair all change naturally. No collective synchronized movements or statue-like stillness. - Environmental Requirements: Constant high-altitude wind; ancient pine trunk is stable but twigs and needles sway continuously; sea of clouds is not a static background—it must have clouds at different depths drifting slowly, local expansion, dissipation, and reforming, with a few thin clouds slowly passing distant peaks. Shot 2 | 3–6s | @Image 2 | Heavenly Palace Over the City - Transition: Direct hard cut. - Shot Type: Distant long-focus establishing shot, 135–200mm cinematic telephoto observation. - Camera: Extremely slow zoom out. - Goal: Gradually complete the scale relationship between the ancient city below, walls, rock formations, and the giant heavenly palace. - Building: Giant main palace structure is absolutely stable with no deformation or drift. - City and Background Life: The city below cannot be a static texture; it must be alive: slow-flowing low-level mist and moisture between city parts, clouds passing through buildings, distant cloud silhouettes evolving slowly. - Birds and Characters: Existing cranes and birds fly naturally (unsynchronized, non-looping); bottom small characters have readable robe movement and natural body motion. Lighting on roofs and clouds changes continuously as clouds pass the sun. Shot 3 | 6–9s | @Image 3 | Waterfall Immortal Palace - Transition: Direct hard cut. - Shot Type: Restrained long-focus observation shot. - Camera: Nearly locked, only slight horizontal drift. - Dynamics: Water, wind, and clouds. Waterfalls must fall naturally with weight and speed variance, creating mist that blends with clouds. Water surface has small natural ripples. Reflections of characters and buildings must change subtly with water and light; reflections must not freeze. Weeping willow twigs sway naturally in the wind. Characters show authentic asynchronous behavior (adjusting posture, moving forward, looking at the waterfall). Shot 4 | 9–12s | @Image 4 | Dragon Pillar Corridor - Transition: Direct hard cut. - Shot Type: 135mm long-focus cinematic tracking shot. - Camera: Very slow horizontal right movement along the suspended corridor, synchronized with character movement. - Character Walking: Four characters walk naturally with realistic human gaits (slight variation in step length, unsynchronized, shifting center of gravity). Robes have weight, and hair sways in high-altitude wind. One person may briefly look at the sea of clouds. - Parallax: Foreground railings and pillars move fastest; characters and corridor have medium displacement; distant mountains and waterfalls move the least. - Limitation: The circular gate is a solid structure and must not become a glowing portal. Shot 5 | 12–15s | @Image 5 | Interior Circular Gate Final Shot - Transition: Direct hard cut. - Shot Type: Solemn long-focus liminal space observation, 135mm lens compression. - Camera: Very slow diagonal retreat within the giant hall, slightly moving left. - Parallax: Foreground dragon pillars and floor reflections produce most parallax; two characters in the middle ground; circular gate and distant palace move the least. - Ending: Two characters continue walking naturally (unsynchronized, realistic weight). Distant environment remains alive with drifting clouds and falling waterfalls. Camera continues quiet retreat at the same speed until a stable cinematic ending is formed. III. General Rules for Natural Movement - Core Principle: Characters and environment must simultaneously have continuous life. No frozen backgrounds or statue-like characters. - Character Rules: Natural breathing, walking, posture adjustment, gaze shifts, and hair/fabric movement. No mechanical synchronization. - Wind Rules: Same high-altitude wind affects hair, sleeves, pine needles, and mist differently based on material weight. - Clouds: Overall slow displacement, local shape evolution, and realistic occlusion of distant buildings.
Best for
- - Anime i gry visual exploration
- - Short video shots and motion references
- - Reusable briefs that keep source attribution visible
Change these parts
- - Subject, product, character, or scene
- - Aspect ratio, camera, lighting, and background
- - Brand, text, color, and output constraints
Recommended model and settings
- - Model: seedance-2-0
- - Input mode: Obraz na wideo
- - Aspect ratio: choose for the publishing channel
- - Commercial status: restricted
How to use this prompt
- 1. Copy the prompt and preserve its structure for the first test.
- 2. Replace the subject, context, and publishing channel.
- 3. Change one camera, lighting, or style variable per iteration.
- 4. Inspect the output, source, text, and rights before reuse.
Limitations, source, and reuse cautions
- - Generated output is an editable draft, not factual, legal, or rights evidence.
- - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Zaimportowano z Awesome Seedance 2.0 Video Prompts . Wymagane jest podanie źródła. Status do użytku komercyjnego to restricted ; przed płatnym użyciem sprawdź prawa autorskie do źródła.
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