
レトロスペースシューターVFXスプライトシート
モバイル向け縦スクロールシューティングゲームを開発するための、発射物、爆発、アイテム、小惑星、パーティクルエフェクトなどのピクセルアートアセットシートを、白い背景で生成します。
これはアニメ&ゲーム向けのGPT Image 2プロンプトケースです。以下のコピー可能なプロンプトを使用して同様のビジュアルを生成し、再利用する前にAwesome GPT Image 2 Prompts帰属表示と商用利用権を確認してください。
プロンプトセット全体が必要ですか? アニメ&ゲーム 関連する例をもっと見るにはトピックハブを開くか、 GPT Image 2 プロンプトカタログ 完全な例の索引、再利用可能な構造、および出典の明記については、こちらをご覧ください。
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プロンプト
コピー準備完了プロンプト
Goal: Create a clean white-background production asset sheet for a vertical retro pixel-art space shooter, showing separate glowing projectile, explosion, pickup, asteroid, and particle-effect sprites in a consistent 2D pixel-art style.
Canvas: Square 1:1 sprite sheet, about 768×768 px, pure white background, no grid, no labels, no borders, sprites evenly spaced in horizontal rows with transparent-looking whitespace around each asset.
Visual style: High-resolution retro pixel art with crisp edges, neon glow, saturated colors, arcade shoot’em-up VFX, black or dark outlines only where needed, additive bloom-like halos, no text.
Color palette: Use three main energy colors: {argument name="cyan energy color" default="electric cyan"}, {argument name="purple energy color" default="magenta violet"}, and {argument name="green energy color" default="lime green"}, plus orange/yellow fire for explosions and gray-brown rocks for asteroids.
Layout and exact asset count: Arrange exactly 103 visible sprites in 8 rows. Row 1: 17 cyan player-shot sprites, including tiny bullets, small teardrop shots, medium diamonds, paired vertical bolts, triple clusters, grouped shard volleys, three narrow exclamation-like bolts, two long laser beams, one large missile-like glowing spear, and two cyan starburst impact flashes. Row 2: 16 purple enemy-shot sprites, including small round bullets, larger orbs, a thin diamond bolt, paired bolts, triple grouped bolts, clustered shards, three vertical capsules, three single vertical bolts, and two purple starburst impacts. Row 3: 16 green enemy-shot sprites matching the purple row types: small diamonds, larger diamonds, a bright spear bolt, paired bolts, triple grouped bolts, clustered shards, three capsules, three single vertical bolts, and two green starburst impacts. Row 4: 15 special energy sprites: three circular neon orbs in cyan, purple, and green; three larger cracked plasma orbs in cyan, purple, and green; three vertical ground-strike laser columns in cyan, purple, and green with splashing bases; one solid cyan vertical beam; and three droplet-over-ring portal effects in cyan, purple, and green. Row 5: 9 explosion and impact sprites: five orange fire explosions decreasing from very large to tiny, followed by four purple electric impact bursts decreasing from medium to tiny plus a small diamond sparkle at the end. Row 6: 10 gameplay objects and small shots: one green health pickup icon with a white plus sign, one green mechanical power-up module, one dark spiked mine, four orange arrow/fireball projectile frames facing right, and three purple homing/particle projectile clusters. Row 7: 10 asteroid/debris sprites: six rocky asteroids decreasing from large to pebble size, followed by four broken debris clusters of scattered rock fragments. Row 8: 10 particle sparkle clusters: two cyan sparkle clusters, two purple sparkle clusters, two green sparkle clusters, two orange sparkle clusters, and two sparse orange trailing sparkle clusters.
Subject details: Make the projectiles readable as individual game sprites, each centered in its own whitespace area. Energy bullets should be symmetrical, vertically oriented where appropriate, and glow softly. Explosions should use layered yellow cores, orange petals, red outlines, and scattered sparks. Asteroids should be irregular dark rock forms with pixel highlights and shadows. Pickups should be bolder and more icon-like than projectiles.
Constraints: Generate only the sprite sheet assets, not a gameplay screenshot. No background scene, no UI, no characters, no ships, no typography, no watermark. Keep every asset isolated and production-ready for cutting into tiles or sprites.プロンプト変数
プロンプトに表示される編集可能な引数プレースホルダーと、それらのデフォルト値。
変数
cyan energy color
デフォルト
electric cyan
変数
purple energy color
デフォルト
magenta violet
変数
green energy color
デフォルト
lime green
Best for
- - アニメ&ゲーム visual exploration
- - Image generation and reference-image edits
- - Reusable briefs that keep source attribution visible
Change these parts
- - Subject, product, character, or scene
- - Aspect ratio, camera, lighting, and background
- - Brand, text, color, and output constraints
Recommended model and settings
- - Model: gpt-image-2
- - Input mode: テキストから画像
- - Aspect ratio: source
- - Commercial status: review original source
How to use this prompt
- 1. Copy the prompt and preserve its structure for the first test.
- 2. Replace the subject, context, and publishing channel.
- 3. Change one camera, lighting, or style variable per iteration.
- 4. Inspect the output, source, text, and rights before reuse.
Limitations, source, and reuse cautions
- - Generated output is an editable draft, not factual, legal, or rights evidence.
- - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Awesome GPT Image 2 Promptsからインポートされました。出典の明記が必要です。商用利用の可否はallowedです。有料利用の前に、出典元の権利をご確認ください。
このカテゴリーのその他の事例
カテゴリー、入力モードの互換性、品質、およびリスクの低さに基づいて優先順位付けされています。
再利用と出典に関する注記
ケースを事前に確認してから、このプロンプトを安全に使用してください。
- 1.プロンプトをコピーするか、生成ボタンを使ってDovooで直接開いてください。
- 2.ご自身の用途に合わせて、変数、アスペクト比、および参照画像を調整してください。
- 3.公開または有料利用の前に、情報源の権利、帰属表示の要件、およびブランドまたは肖像権に関するリスクを確認してください。





