Shield Deflection Action Sequence
A detailed Scela-structured prompt for a cinematic sequence where a giant monster throws an aircraft at an armored warrior who deflects it with an energy shield.
これはイラストとアート向けのSeedance 2.0プロンプトケースです。以下のコピー可能なプロンプトを使用して同様のビジュアルを生成し、再利用する前にAwesome Seedance 2.0 Video Prompts帰属表示と商用利用権を確認してください。
プロンプトセット全体が必要ですか? イラストとアート 関連する例をもっと見るにはトピックハブを開くか、 Seedance 2.0 プロンプトカタログ 完全な例の索引、再利用可能な構造、および出典の明記については、こちらをご覧ください。
プロンプト
コピー準備完了プロンプト
“SHIELD DEFLECTION (ULTRA SMOOTH)” Reference Input: @image1 = armored warrior (same red-black exosuit design, heavy plating, glowing visor) @image2 = military transport aircraft (large cargo plane, realistic scale) ⏱️ FORMAT 15 seconds · ultra cinematic · seamless motion flow · heavy physics realism 🧠 SCELA STRUCTURE S — SUBJECT Colossal giant monster (massive scale, far larger than aircraft) inside military airbase Armored warrior (@image1) standing at distance Large military transport aircraft (@image2) used as projectile weapon C — CAMERA (SMOOTH FLOW RULES) Continuous motion tracking (no hard cuts) Directional follow-through (throw → flight → impact same vector) Inertia-based camera lag (slight delay for realism) Micro slow-motion only at impact Final stabilized cinematic frame E — EFFECTS Ground fracture under monster Aircraft structural strain while lifted Air shockwave during throw Semi-transparent light-blue energy shield (gradual build, ripple distortion) Deflection arc physics (realistic redirection) Dust, debris, runway destruction L — LIGHTING Harsh daylight military base Realistic metallic reflections Subtle blue emission from shield Impact flash highlights A — AUDIO Only realistic sound effects (SFX), no background music, no cinematic score, no music layers. Focus on natural environmental sounds and action-based audio only. Deep ground rumble Metal strain and bending Air tearing velocity sound Energy shield hum + ripple Heavy impact shockwave Debris crash and sliding 🎞️ TIMELINE (ULTRA-SMOOTH DIRECTOR VERSION) 0:00–0:02 — HOOK (CONTINUOUS POWER DISPLAY) Director Note (Smoothness): Start already in motion — no static frame. Camera slightly drifting before action. Action: Colossal monster already gripping a massive transport aircraft (@image2) with both hands. It slowly lifts it upward, weight clearly visible. Camera: Low-angle tracking upward (continuous motion, no cut) SFX: Deep زمین rumble Metal creaking under pressure 0:02–0:04 — FORCE BUILD-UP → THROW Director Note: Add micro hesitation before throw (0.2 sec) for realism. Action: Monster pulls aircraft back → then violently throws forward in same motion arc Camera: Follow-through motion (no cut, continuous arc tracking) SFX: Air displacement burst Heavy force release 0:04–0:06 — FLIGHT CONTINUITY (NO CUT FEEL) Director Note: Camera stays locked to aircraft trajectory → smooth transition. Action: Aircraft spinning, moving directly toward warrior Warrior already reacting — body turning into incoming direction Camera: Tracking shot continues → slight lag → then reframes hero SFX: High-speed air tear Wind turbulence 0:06–0:08 — SHIELD BUILD-UP (GRADUAL, NOT INSTANT) Director Note: Shield must grow, not pop. Action: Warrior raises hand → first: subtle distortion in air then: faint blue shimmer then: full shield forms Camera: Smooth push-in (no shake) SFX: S
このカテゴリーのその他の事例
カテゴリー、入力モードの互換性、品質、およびリスクの低さに基づいて優先順位付けされています。
再利用と出典に関する注記
ケースを事前に確認してから、このプロンプトを安全に使用してください。
- 1.プロンプトをコピーするか、生成ボタンを使ってDovooで直接開いてください。
- 2.ご自身の用途に合わせて、変数、アスペクト比、および参照画像を調整してください。
- 3.公開または有料利用の前に、情報源の権利、帰属表示の要件、およびブランドまたは肖像権に関するリスクを確認してください。