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Seedance 2.0 場合イラストとアートビデオへの参照1 参照

Shield Deflection Action Sequence

A detailed Scela-structured prompt for a cinematic sequence where a giant monster throws an aircraft at an armored warrior who deflects it with an energy shield.

これはイラストとアート向けのSeedance 2.0プロンプトケースです。以下のコピー可能なプロンプトを使用して同様のビジュアルを生成し、再利用する前にAwesome Seedance 2.0 Video Prompts帰属表示と商用利用権を確認してください。

プロンプトセット全体が必要ですか? イラストとアート 関連する例をもっと見るにはトピックハブを開くか、 Seedance 2.0 プロンプトカタログ 完全な例の索引、再利用可能な構造、および出典の明記については、こちらをご覧ください。

プロンプト

コピー準備完了プロンプト

“SHIELD DEFLECTION (ULTRA SMOOTH)”

Reference Input:
@image1 = armored warrior (same red-black exosuit design, heavy plating, glowing visor)
@image2 = military transport aircraft (large cargo plane, realistic scale)
⏱️ FORMAT
15 seconds · ultra cinematic · seamless motion flow · heavy physics realism

🧠 SCELA STRUCTURE

S — SUBJECT

Colossal giant monster (massive scale, far larger than aircraft) inside military airbase
Armored warrior (@image1) standing at distance
Large military transport aircraft (@image2) used as projectile weapon
C — CAMERA (SMOOTH FLOW RULES)

Continuous motion tracking (no hard cuts)
Directional follow-through (throw → flight → impact same vector)
Inertia-based camera lag (slight delay for realism)

Micro slow-motion only at impact
Final stabilized cinematic frame
E — EFFECTS
Ground fracture under monster
Aircraft structural strain while lifted
Air shockwave during throw
Semi-transparent light-blue energy shield (gradual build, ripple distortion)
Deflection arc physics (realistic redirection)
Dust, debris, runway destruction
L — LIGHTING
Harsh daylight military base
Realistic metallic reflections
Subtle blue emission from shield
Impact flash highlights
A — AUDIO
Only realistic sound effects (SFX), no background music, no cinematic score, no music layers. Focus on natural environmental sounds and action-based audio only.
Deep ground rumble
Metal strain and bending
Air tearing velocity sound

Energy shield hum + ripple

Heavy impact shockwave
Debris crash and sliding
🎞️ TIMELINE (ULTRA-SMOOTH DIRECTOR VERSION)
0:00–0:02 — HOOK (CONTINUOUS POWER DISPLAY)
Director Note (Smoothness):
Start already in motion — no static frame. Camera slightly drifting before action.
Action:
Colossal monster already gripping a massive transport aircraft (@image2) with both hands.
It slowly lifts it upward, weight clearly visible.
Camera:
Low-angle tracking upward (continuous motion, no cut)
SFX:

Deep زمین rumble
Metal creaking under pressure

0:02–0:04 — FORCE BUILD-UP → THROW
Director Note:
Add micro hesitation before throw (0.2 sec) for realism.
Action:
Monster pulls aircraft back →
then violently throws forward in same motion arc

Camera:
Follow-through motion (no cut, continuous arc tracking)
SFX:

Air displacement burst

Heavy force release
0:04–0:06 — FLIGHT CONTINUITY (NO CUT FEEL)
Director Note:
Camera stays locked to aircraft trajectory → smooth transition.

Action:
Aircraft spinning, moving directly toward warrior
Warrior already reacting — body turning into incoming direction

Camera:
Tracking shot continues → slight lag → then reframes hero
SFX:
High-speed air tear

Wind turbulence
0:06–0:08 — SHIELD BUILD-UP (GRADUAL, NOT INSTANT)

Director Note:
Shield must grow, not pop.

Action:
Warrior raises hand →
first: subtle distortion in air
then: faint blue shimmer

then: full shield forms
Camera:
Smooth push-in (no shake)

SFX:
S

このカテゴリーのその他の事例

カテゴリー、入力モードの互換性、品質、およびリスクの低さに基づいて優先順位付けされています。

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再利用と出典に関する注記

ケースを事前に確認してから、このプロンプトを安全に使用してください。

  1. 1.プロンプトをコピーするか、生成ボタンを使ってDovooで直接開いてください。
  2. 2.ご自身の用途に合わせて、変数、アスペクト比、および参照画像を調整してください。
  3. 3.公開または有料利用の前に、情報源の権利、帰属表示の要件、およびブランドまたは肖像権に関するリスクを確認してください。
Shield Deflection Action Sequence Seedance 2.0 Video Prompt | Image Prompt Gallery