
ピクセルゲームアセットアトラステンプレート
キャラクター、アニメーション、環境など、ゲーム開発用の高密度16ビットピクセルアートアセットシートを生成するための、包括的なプロフェッショナルテンプレート。
これはアニメ&ゲーム向けのGPT Image 2プロンプトケースです。以下のコピー可能なプロンプトを使用して同様のビジュアルを生成し、再利用する前にAwesome GPT Image 2 Prompts帰属表示と商用利用権を確認してください。
プロンプトセット全体が必要ですか? アニメ&ゲーム 関連する例をもっと見るにはトピックハブを開くか、 GPT Image 2 プロンプトカタログ 完全な例の索引、再利用可能な構造、および出典の明記については、こちらをご覧ください。
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プロンプト
コピー準備完了プロンプト
Please create a high-completion, high-information-density "Pixel World Asset Atlas" suitable for serialized release based on [Game Theme: {argument name="game theme" default="Demon Slayer/Tanjiro"}].
This is not a regular pixel illustration or a single game scene, but a "2D pixel game asset overview map" for game development, art setting, level design, and visual proposals. The visual should look like a complete game material board, systematically organizing core characters, enemies, items, terrain, scenes, mechanisms, Bosses, and decorative elements required for a [Game Type: {argument name="game type" default="Side-scrolling action"}] into a single clear, professional, and reusable game asset atlas.
[Basic Settings]
Theme Worldview: [Game Theme]
Game Type: [Game Type]
Era Background: [Era Background]
Protagonist Identity: [Protagonist Identity]
Enemy Types: [Enemy Types]
Main Scenes: [Main Scene Environment]
Overall Style: [Style Direction, e.g., {argument name="style" default="16-bit retro arcade pixel style"}]
Main Color: [Main Color]
Secondary Color: [Secondary Color]
Accent Color: [Accent Color]
Aspect Ratio: [Aspect Ratio, Landscape 4:3]
If not filled, automatically match according to the optimal plan for the game theme.
[Overall Visual Requirements]
The visual uses a large landscape canvas with a light or low-interference background, looking like a game development asset sheet or an instruction-style resource catalog. All elements should be 2D pixel art sprites with uniform pixel density, clear black/dark outlines, limited color scales, and retro game textures. Do not generate realistic photography, 3D rendering, painterly illustration, or movie poster styles. Focus on being "systematically complete, clearly categorized, resource-rich, and high in developability."
[Layout Structure]
The map uses a modular grid layout with fine lines dividing different resource areas. Each area needs a numbered title and short category labels, with a reading path from left to right, top to bottom. The layout should have the orderliness of an instruction manual or game dev document. Information density must be high but not chaotic; elements within each module should be equidistantly arranged.
[Modules to Include]
1. Player Character Module: Show complete action frames including standing, walking/running, jumping, etc. frames arranged horizontally like a sprite sheet.
2. Enemy Unit Module: Design multiple enemies including common, ranged, heavy, and elite units.
3. Weapons & Items Module: Show melee, ranged, projectiles, effects, and pickups.
4. Basic Terrain Tile Module: Show ground, walls, platforms, corners, and different material blocks.
5. Natural/External Scene Resource Module: Show trees, grass, rocks, and obstacles.
6. Building/Base/Camp Resource Module: Show doors, windows, walls, ladders, and camp facilities.
7. Special Terrain Module: Show bridges, water bodies, cliffs, and cave openings.
8. Indoor/Underground/Facility Resource Module: Show pipes, consoles, metal doors, and equipment.
9. Boss / Encounter Resource Module: Show large Bosses, special vehicles, and giant mechanisms.
10. General Decoration & Interaction Elements Module: Show ladders, ropes, signs, switches, and mechanisms.
[Visual Detail Requirements]
All resources must maintain consistent pixel size logic and worldview consistency. Clear scale relationships. Action frames must show continuity; terrain tiles must be tileable; items and mechanisms must have functional recognizability; Boss elements should feel oppressive.プロンプト変数
プロンプトに表示される編集可能な引数プレースホルダーと、それらのデフォルト値。
変数
game theme
デフォルト
Demon Slayer/Tanjiro
変数
game type
デフォルト
Side-scrolling action
変数
style
デフォルト
16-bit retro arcade pixel style
Best for
- - アニメ&ゲーム visual exploration
- - Image generation and reference-image edits
- - Reusable briefs that keep source attribution visible
Change these parts
- - Subject, product, character, or scene
- - Aspect ratio, camera, lighting, and background
- - Brand, text, color, and output constraints
Recommended model and settings
- - Model: gpt-image-2
- - Input mode: テキストから画像
- - Aspect ratio: source
- - Commercial status: review original source
How to use this prompt
- 1. Copy the prompt and preserve its structure for the first test.
- 2. Replace the subject, context, and publishing channel.
- 3. Change one camera, lighting, or style variable per iteration.
- 4. Inspect the output, source, text, and rights before reuse.
Limitations, source, and reuse cautions
- - Generated output is an editable draft, not factual, legal, or rights evidence.
- - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Awesome GPT Image 2 Promptsからインポートされました。出典の明記が必要です。商用利用の可否はallowedです。有料利用の前に、出典元の権利をご確認ください。
このカテゴリーのその他の事例
カテゴリー、入力モードの互換性、品質、およびリスクの低さに基づいて優先順位付けされています。
再利用と出典に関する注記
ケースを事前に確認してから、このプロンプトを安全に使用してください。
- 1.プロンプトをコピーするか、生成ボタンを使ってDovooで直接開いてください。
- 2.ご自身の用途に合わせて、変数、アスペクト比、および参照画像を調整してください。
- 3.公開または有料利用の前に、情報源の権利、帰属表示の要件、およびブランドまたは肖像権に関するリスクを確認してください。





