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Gambar pratinjau Peta Jalan Pengembangan Game Pixel Art
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Peta Jalan Pengembangan Game Pixel Art

Menghasilkan tampilan peta jalan fantasi pixel-art isometrik yang luas dengan 10 tonggak pengembangan yang terhubung dan panel perkamen kosong besar untuk menambahkan teks presentasi.

Ini adalah contoh kasus GPT Image 2 untuk Ilustrasi & Seni . Gunakan contoh siap salin di bawah ini untuk menghasilkan visual serupa, dan tinjau atribusi Awesome GPT Image 2 Prompts serta hak penggunaan komersial sebelum digunakan kembali.

Butuh seluruh rangkaian prompt? Gunakan Ilustrasi & Seni Untuk contoh terkait lainnya, kunjungi pusat topik, atau buka GPT Image 2 katalog cepat untuk indeks contoh lengkap, struktur yang dapat digunakan kembali, dan atribusi sumber.
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Prompt siap salin

{
  "type": "wide pixel-art fantasy roadmap illustration with blank presentation panel",
  "format": "16:9 horizontal banner",
  "style": "high-detail isometric pixel art, cozy JRPG game map, warm torchlight, saturated fantasy colors, crisp sprites, soft glow effects, no readable text anywhere",
  "main_scene": {
    "setting": "a winding cliffside adventure path through a forested dungeon landscape, combining medieval ruins, waterfalls, lava caverns, bridges, stone platforms, and magical lights",
    "camera": "isometric top-down view, wide composition",
    "left_character": "a small hooded purple-robed adventurer seen from behind, standing at the lower-left starting point on a glowing blue magic circle",
    "path": "a dotted glowing golden route line travels from the lower-left corner upward and across the image to the upper-right, connecting circular gold waypoint nodes",
    "waypoint_count": 10,
    "waypoints": [
      "starting character on blue portal at bottom-left",
      "parchment scroll with feather quill and inkwell",
      "pixel character sprite sheet and color palette board with a small artist character",
      "programming workstation with code monitor and server tower",
      "game prototype monitor showing a grid map and tiny sprites",
      "shop stall with red-and-white awning and pink-haired merchant",
      "monster encounter cave with purple bat and skeleton",
      "game controller platform",
      "AI brain hologram with laptop and interface screens",
      "gold trophy on stone pedestal with laurel branches"
    ]
  },
  "right_panel": {
    "position": "right half of the image",
    "shape": "large blank parchment rectangle with irregular hand-drawn border and rounded corners",
    "purpose": "empty space reserved for adding a title, explanation, or roadmap text later",
    "fill": "warm cream parchment texture with subtle stains, no writing"
  },
  "background_details": {
    "upper_left": "dark ruined stone dungeon rooms with torches, treasure chest, arched doorways, purple bats, and a blue slime",
    "middle_left": "dense evergreen forest, cliffs, small waterfalls, streams, and mossy stone ledges",
    "lower_middle": "rocky dungeon entrance with wooden door, stairs, floor spikes, torches, and orange lava fissures",
    "upper_right": "forest edge and final trophy area glowing with victory light"
  },
  "customization": {
    "theme": "{argument name=\"roadmap theme\" default=\"AI-assisted game development journey\"}",
    "main character": "{argument name=\"main character\" default=\"small hooded purple adventurer\"}",
    "blank panel use": "{argument name=\"blank panel use\" default=\"empty parchment area for later text\"}",
    "art style": "{argument name=\"art style\" default=\"isometric pixel art JRPG map\"}",
    "final reward": "{argument name=\"final reward\" default=\"gold trophy with laurel branches\"}"
  },
  "composition_notes": "Keep the left and upper portions visually busy with the 10 connected roadmap icons, while the entire right side remains a clean blank parchment panel. Use glowing yellow nodes and a dashed route to clearly imply progression from writing and art creation to coding, prototyping, publishing, testing, AI assistance, and final success."
}

Variabel perintah

Placeholder argumen yang dapat diedit ditemukan dalam prompt, beserta nilai defaultnya.

5
Variabel
roadmap theme
Bawaan
AI-assisted game development journey
Variabel
main character
Bawaan
small hooded purple adventurer
Variabel
blank panel use
Bawaan
empty parchment area for later text
Variabel
art style
Bawaan
isometric pixel art JRPG map
Variabel
final reward
Bawaan
gold trophy with laurel branches

Best for

  • - Ilustrasi & Seni visual exploration
  • - Image generation and reference-image edits
  • - Reusable briefs that keep source attribution visible

Change these parts

  • - Subject, product, character, or scene
  • - Aspect ratio, camera, lighting, and background
  • - Brand, text, color, and output constraints

Recommended model and settings

  • - Model: gpt-image-2
  • - Input mode: Teks ke Gambar
  • - Aspect ratio: source
  • - Commercial status: review original source

How to use this prompt

  1. 1. Copy the prompt and preserve its structure for the first test.
  2. 2. Replace the subject, context, and publishing channel.
  3. 3. Change one camera, lighting, or style variable per iteration.
  4. 4. Inspect the output, source, text, and rights before reuse.

Limitations, source, and reuse cautions

  • - Generated output is an editable draft, not factual, legal, or rights evidence.
  • - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Diimpor dari Awesome GPT Image 2 Prompts . Atribusi diperlukan. Status penggunaan komersial adalah allowed ; tinjau hak sumber sebelum penggunaan berbayar.

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Peta Jalan Pengembangan Game Pixel Art untuk GPT Image 2 | Image Prompt Gallery