Nostalgic Summer Chalk Animation VFX
A complex VFX prompt for a 15-second one-cut POV video set in 90s rural Japan, blending realistic film footage with hand-drawn chalk animations of sea animals.
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Prompt siap salin
15 seconds, 16:9. A VFX video blending photorealistic live-action footage set in rural Japan during the Heisei era midsummer with chalk animations consisting only of outlines. A complete one-cut video from the perspective of a boy, without any cuts. [Live-Action Space] A midsummer afternoon. A traditional wooden house with a tatami room. Faded sliding doors (fusuma and shoji), dry wooden pillars, a low table (chabudai), mosquito coils, a CRT TV, an old electric fan, and a wall-mounted AC. In the kitchen at the back, there is an old white refrigerator. Strong summer sunlight through the shoji, humid hot air, and slight heat haze. Faded summer colors, soft film grain, light color bleeding, slight overexposure, and frame jitters, as if shot with a 1990s home film camera. [Camera] The camera is a complete POV at a boy's eye level. The boy walks from the tatami room to the kitchen holding a handheld camera. Natural camera shake, vertical movement accompanying breathing, and pans/advancements that follow the animation with a slight delay. From 0 to 10 seconds, do not show the boy's hands, arms, face, or body at all. The boy's right hand only appears once after 10 seconds when opening the refrigerator. [Absolute Style for Hand-Drawn Animation] Seals, penguins, and polar bears are drawn only with rough chalk outlines. The inside of the body is a completely transparent hollow, so the tatami, walls, furniture, and refrigerator are always visible through the animals' bodies. Do not fill animals with white or blue. Do not use opaque silhouettes. Do not draw color, shading, fur, or three-dimensional flesh inside the body. Represent animals only with outlines, small dots for eyes, and short lines for mouths. Lines are not uniform digital lines; they jitter in thickness, break, drop dust, and are redrawn every frame. Use white, light blue, and dark blue chalk lines, with some small yellow and pink accent lines. Create liveliness not by coloring animals, but with a large number of small line drawings flying around. Snowflakes, bubbles, spirals, fish outlines, ice fragments, stars, wavy lines, cold wind ribbons, and speed lines move in foreground, middle ground, and background at different sizes and speeds. There is joyful movement throughout the screen, but the live-action room is not lost. [0-4 Seconds: Fan and Seal] An old fan is oscillating on the tatami. Vortices of cold air made of white and light blue chalk lines fly out one after another from the blades. Several vortex lines connect in the air and continuously transform into a large seal consisting only of outlines. The seal's body is completely transparent, revealing the tatami and fusuma behind it. The seal swims joyfully in the air, wriggling its body as it circles the camera once. It is followed by a swarm of small fish outlines, bubbles, stars, ice particles, and wavy lines. Multiple chalk line afterimages extend from the seal's tail. The camera follows the seal with a slight delay and pans toward the AC on the wall. [4-8 Seconds: AC and Penguins] As the seal passes in front of the AC, cold air in white and blue chalk lines gushes out from the vent. The cold air lines smoothly transform into 5 penguins consisting only of outlines. All penguins have transparent bodies, showing the walls and furniture in the background. The 5 penguins are not the same size; place one large one in the foreground, three in the middle ground, and one small one in the back. Each flies through the room at different heights and speeds as if swimming underwater. One rotates, two cross each other, one goes under the table, and one passes quickly right next to the camera. Around the penguins, snowflakes, bubbles, spirals, fish outlines, ribbon-like cold winds, and fine speed lines flow in large quantities. Wind chimes, noren curtains, and mosquito coil smoke sway in the cold wind. The camera follows the penguins through the fusuma into the kitchen. [8-10 Seconds: Movement to Refrigerator] The 5 penguins and the seal enter the kitchen and circle around the old white refrigerator. The transparent outlines of the animals cross in front and behind the refrigerator, creating correct occlusion and depth. Blue chalk arrows, snowflakes, and fish outlines gather toward the refrigerator handle. The camera stops in front of the refrigerator. Until this point, the boy's hands or body are not shown at all. [10-12 Seconds: Boy Opens Refrigerator] For the first time, only the thin tanned right arm and hand of the live-action boy enter from the bottom of the screen. The hand has 5 natural fingers and correctly grasps the handle of the old refrigerator. The boy pulls the door open toward him. The POV camera tilts slightly to match the weight of the door. The boy's face, left hand, torso, and legs are not shown. The refrigerator does not open automatically. [12-15 Seconds: Polar Bear and Shaved Ice] The bluish live-action light from the refrigerator illuminates the kitchen and the boy's hand. Inside the refrigerator, a round polar bear drawn only with outlines is sitting. The polar bear's body is completely transparent, showing the refrigerator shelves and food through its body. Do not fill the polar bear. On the other hand, the shaved ice in the glass bowl in front of it is depicted with high density using layers of vivid light blue and blue chalk lines, making it look sparkling. Create a contrast between the transparent polar bear and the vibrant shaved ice. Initially, the polar bear is looking down, eating shaved ice with a spoon. The spoon stops halfway at the sound of the refrigerator opening. After a moment of stillness, it slowly looks up and finally makes eye contact with the camera. There are some light blue chalk traces of shaved ice around its mouth. At that moment, the seal and 5 penguins peek out all at once from around the refrigerator. Snowflakes, fish, bubbles, stars, spirals, and cold wind ribbons burst across the screen. However, all are outlines and fine scribble lines, and the animals' bodies remain transparent. The boy's hand remains grasping the handle. When the gazes of the polar bear and the boy align, cold white air flows toward the lens, and the edges of the frame fog up slightly to end. [Audio] No BGM, narration, or conversation. Sounds of distant cicadas, the old fan motor, wind chimes, footsteps on tatami, rustling clothes, the AC operating, the refrigerator door, and small mechanical sounds inside the refrigerator. Synchronize hand-drawn animation with light sounds of chalk running on paper, cold wind, bubbles, splashes, and cool sounds of small ice particles touching. Finally, emphasize the small sound of the polar bear's spoon touching the glass bowl. [Strict Requirements] Maintain the same POV as a one-cut until the end. Make the interior of animal bodies completely transparent in every frame; do not fill with white, blue, black, etc. Do not transform into opaque silhouettes, solid cel-shading, live-action animals, 3DCG animals, or three-dimensional fur. Absolutely do not show the boy's hand or body from 0 to 10 seconds. The refrigerator is opened with the boy's right hand after 10 seconds. The polar bear does not look at the camera at first; it slowly looks up from the shaved ice. Do not add cuts, scene transitions, teleportation, subtitles, text, logos, watermarks, or BGM.
Best for
- - Ilustrasi & Seni visual exploration
- - Short video shots and motion references
- - Reusable briefs that keep source attribution visible
Change these parts
- - Subject, product, character, or scene
- - Aspect ratio, camera, lighting, and background
- - Brand, text, color, and output constraints
Recommended model and settings
- - Model: seedance-2-0
- - Input mode: Referensi ke Video
- - Aspect ratio: 16:9
- - Commercial status: restricted
How to use this prompt
- 1. Copy the prompt and preserve its structure for the first test.
- 2. Replace the subject, context, and publishing channel.
- 3. Change one camera, lighting, or style variable per iteration.
- 4. Inspect the output, source, text, and rights before reuse.
Limitations, source, and reuse cautions
- - Generated output is an editable draft, not factual, legal, or rights evidence.
- - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Diimpor dari Awesome Seedance 2.0 Video Prompts . Atribusi diperlukan. Status penggunaan komersial adalah restricted ; tinjau hak sumber sebelum penggunaan berbayar.
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