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Gambar pratinjau tangkapan layar Teluk Tokyo bergaya peradaban
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Cuplikan Layar Teluk Tokyo Bergaya Peradaban

Perintah ini menghasilkan tangkapan layar game strategi 4X terperinci dari sebuah metropolis pulau Jepang yang padat di akhir abad ke-20 dengan landmark otentik, pelabuhan, dan UI game strategi lengkap untuk adegan game tiruan atau rekreasi kota spekulatif.

Ini adalah contoh kasus GPT Image 2 untuk Anime & Game . Gunakan contoh siap salin di bawah ini untuk menghasilkan visual serupa, dan tinjau atribusi Awesome GPT Image 2 Prompts serta hak penggunaan komersial sebelum digunakan kembali.

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Prompt siap salin

A highly detailed grand-strategy game screenshot in the visual style of a modern Civilization-like city view, showing an isometric aerial perspective of a dense coastal Japanese metropolis built on a compact island surrounded by deep blue ocean. The city should feel like late-20th-century Tokyo Bay, with a believable mix of real-world-inspired landmarks and stylized strategy-game worldbuilding. In the center, place a red-orange steel broadcast tower resembling Tokyo Tower, surrounded by several traditional temple and pagoda complexes with green-tiled roofs, embedded seamlessly inside a forest of tightly packed mid-rise and high-rise concrete and glass buildings. Include exactly 1 red lattice tower, exactly 3 prominent traditional temple or shrine complexes, exactly 2 multi-tier pagodas, exactly 1 large waterside stadium near the upper center shoreline, and exactly 1 monumental statue on a headland at the left edge of the island. The urban fabric should be extremely dense, with narrow streets, elevated roads, billboards, rooftop details, cherry blossom trees scattered through districts, commercial signage, docks, piers, warehouses, and mixed residential and office blocks. The shoreline must be irregular and heavily developed with harbors and ferry terminals, and the surrounding water should contain exactly 12 visible vessels of mixed types: ferries, small motorboats, workboats, yachts, and 1 tall-masted sailing ship near the lower right. Render the water in rich teal-to-navy gradients with shallow coastal transparency and detailed wakes.

Present it explicitly as a video game interface screenshot. Add a thin top status bar with resource counters and turn information; the upper right should read Turn: 103, 1992 CE, 2:51 PM. Place exactly 7 leader banners across the upper right, each with a different color and emblem, and include a diplomacy panel naming {argument name="leader name" default="Tokugawa Ieyasu"} of the {argument name="civilization name" default="Japanese Empire"}. On the left side, add a vertical journal panel titled Journal with 3 quest entries and small circular icons. In the lower left, include exactly 1 minimap framed in ornate UI styling. In the lower right, include a large circular command interface with metallic bronze-and-gold ornamentation and a button labeled {argument name="button text" default="GROW TOWN"}; around it place exactly 3 smaller circular action buttons. The overall interface should feel premium, intricate, and historically flavored rather than futuristic.

The city itself should evoke {argument name="location" default="Tokyo, Japan"} in {argument name="era" default="1992 CE"}, recreated as a lush, polished, slightly idealized 4X strategy game screenshot with cinematic lighting, crisp miniature-like detail, realistic urban density, authentic Japanese transportation and waterfront infrastructure, and a color palette of ocean blue, concrete gray, greenery, copper UI metals, and pops of neon signage. Use a high-angle three-quarter camera, sharp focus across the whole city, and richly textured, painterly-realistic rendering consistent with gpt-image-2 game concept screenshot output.

Variabel perintah

Placeholder argumen yang dapat diedit ditemukan dalam prompt, beserta nilai defaultnya.

5
Variabel
leader name
Bawaan
Tokugawa Ieyasu
Variabel
civilization name
Bawaan
Japanese Empire
Variabel
button text
Bawaan
GROW TOWN
Variabel
location
Bawaan
Tokyo, Japan
Variabel
era
Bawaan
1992 CE

Best for

  • - Anime & Game visual exploration
  • - Image generation and reference-image edits
  • - Reusable briefs that keep source attribution visible

Change these parts

  • - Subject, product, character, or scene
  • - Aspect ratio, camera, lighting, and background
  • - Brand, text, color, and output constraints

Recommended model and settings

  • - Model: gpt-image-2
  • - Input mode: Teks ke Gambar
  • - Aspect ratio: source
  • - Commercial status: review original source

How to use this prompt

  1. 1. Copy the prompt and preserve its structure for the first test.
  2. 2. Replace the subject, context, and publishing channel.
  3. 3. Change one camera, lighting, or style variable per iteration.
  4. 4. Inspect the output, source, text, and rights before reuse.

Limitations, source, and reuse cautions

  • - Generated output is an editable draft, not factual, legal, or rights evidence.
  • - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Diimpor dari Awesome GPT Image 2 Prompts . Atribusi diperlukan. Status penggunaan komersial adalah allowed ; tinjau hak sumber sebelum penggunaan berbayar.

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Cuplikan Layar Teluk Tokyo Bergaya Peradaban untuk Gambar GPT 2 | Image Prompt Gallery