Anime Character Heart Dance Animation
A detailed video generation prompt for creating a cel-shaded anime character performing a rhythmic heart-shaped dance in a nostalgic afternoon classroom setting.
Ini adalah contoh kasus Seedance 2.0 untuk Anime & Game . Gunakan contoh siap salin di bawah ini untuk menghasilkan visual serupa, dan tinjau atribusi Awesome Seedance 2.0 Video Prompts serta hak penggunaan komersial sebelum digunakan kembali.
Butuh seluruh rangkaian prompt? Gunakan Anime & Game Untuk contoh terkait lainnya, kunjungi pusat topik, atau buka Seedance 2.0 katalog cepat untuk indeks contoh lengkap, struktur yang dapat digunakan kembali, dan atribusi sumber.
Mengingatkan
Prompt siap salin
# Main Prompt - A: Clockwise Heart (Classroom Ver.)
shot:
type: r2v
aspect_ratio: "9:16"
camera: fixed, single continuous shot, no cuts
framing: character occupies lower two-thirds of frame, medium shot from waist up
character:
reference: use attached reference image for full appearance (face, outfit, colors, proportions)
art_style: preserve original character art style / cel-shading from reference, do not blend with background style
motion:
sequence:
- beat_1_2: both arms raised, sweep in a slow clockwise circular motion like clock hands, starting from 12 o'clock position
- beat_3: arms cross at chest height, hands open
- beat_4: arms draw outward and down into a heart shape formed above the head, hold for half a beat
- beat_5_6: small step-touch side to side (left-right), shoulders swaying gently in sync
- loop: sequence repeats seamlessly from beat_1
tempo: moderate pop tempo, sharp but not rushed transitions
motion_notes: no slow motion, no speed ramping, natural constant playback speed throughout
setting:
location: after-school classroom, empty of other students
time_of_day: late afternoon / early evening, golden hour light through windows
environment_details: rows of desks and chairs as soft silhouettes in the background, chalkboard faintly visible, window frames casting long soft shadows across the floor
atmosphere: quiet, nostalgic, gentle contrast between the character's lively motion and the stillness of the empty room
background:
style: simple, uncluttered classroom silhouette, low detail so it doesn't compete with character motion
rendering: keep visually separate from character line/shading style; desks/windows rendered with minimal linework, mostly shape and light, not full detail
motion: static background, only ambient light shift (e.g. faint dust motes in the light beam), no moving elements
lighting: warm golden-hour light streaming through windows from one side, soft rim light on character, gentle long shadows cast by desks
expression: light, playful smile, eyes forward toward camera during heart poseBest for
- - Anime & Game visual exploration
- - Short video shots and motion references
- - Reusable briefs that keep source attribution visible
Change these parts
- - Subject, product, character, or scene
- - Aspect ratio, camera, lighting, and background
- - Brand, text, color, and output constraints
Recommended model and settings
- - Model: seedance-2-0
- - Input mode: Gambar ke Video
- - Aspect ratio: 9:16
- - Commercial status: restricted
How to use this prompt
- 1. Copy the prompt and preserve its structure for the first test.
- 2. Replace the subject, context, and publishing channel.
- 3. Change one camera, lighting, or style variable per iteration.
- 4. Inspect the output, source, text, and rights before reuse.
Limitations, source, and reuse cautions
- - Generated output is an editable draft, not factual, legal, or rights evidence.
- - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Diimpor dari Awesome Seedance 2.0 Video Prompts . Atribusi diperlukan. Status penggunaan komersial adalah restricted ; tinjau hak sumber sebelum penggunaan berbayar.
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Catatan penggunaan kembali dan sumber
Gunakan perintah ini dengan aman setelah melihat pratinjau kasus.
- 1.Salin perintah tersebut atau buka langsung di Dovoo dengan tombol pembuatan.
- 2.Sesuaikan variabel, rasio aspek, dan gambar referensi untuk kebutuhan Anda sendiri.
- 3.Sebelum mempublikasikan atau menggunakan untuk tujuan berbayar, verifikasi hak sumber, persyaratan atribusi, dan risiko merek atau citra.