
Feuille de sprites VFX pour jeu de tir spatial rétro
Génère une feuille de ressources pixel art sur fond blanc composée de projectiles, d'explosions, d'objets à ramasser, d'astéroïdes et d'effets de particules pour la création d'un jeu de tir vertical mobile.
Il s'agit d'un exemple de visuel pour la catégorie { GPT Image 2 Anime et jeux . Utilisez le visuel ci-dessous pour générer des éléments visuels similaires et vérifiez les conditions d'utilisation (attribution Awesome GPT Image 2 Prompts et droits d'utilisation commerciale) avant toute réutilisation.
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Prompt
invite prête à être copiée
Goal: Create a clean white-background production asset sheet for a vertical retro pixel-art space shooter, showing separate glowing projectile, explosion, pickup, asteroid, and particle-effect sprites in a consistent 2D pixel-art style.
Canvas: Square 1:1 sprite sheet, about 768×768 px, pure white background, no grid, no labels, no borders, sprites evenly spaced in horizontal rows with transparent-looking whitespace around each asset.
Visual style: High-resolution retro pixel art with crisp edges, neon glow, saturated colors, arcade shoot’em-up VFX, black or dark outlines only where needed, additive bloom-like halos, no text.
Color palette: Use three main energy colors: {argument name="cyan energy color" default="electric cyan"}, {argument name="purple energy color" default="magenta violet"}, and {argument name="green energy color" default="lime green"}, plus orange/yellow fire for explosions and gray-brown rocks for asteroids.
Layout and exact asset count: Arrange exactly 103 visible sprites in 8 rows. Row 1: 17 cyan player-shot sprites, including tiny bullets, small teardrop shots, medium diamonds, paired vertical bolts, triple clusters, grouped shard volleys, three narrow exclamation-like bolts, two long laser beams, one large missile-like glowing spear, and two cyan starburst impact flashes. Row 2: 16 purple enemy-shot sprites, including small round bullets, larger orbs, a thin diamond bolt, paired bolts, triple grouped bolts, clustered shards, three vertical capsules, three single vertical bolts, and two purple starburst impacts. Row 3: 16 green enemy-shot sprites matching the purple row types: small diamonds, larger diamonds, a bright spear bolt, paired bolts, triple grouped bolts, clustered shards, three capsules, three single vertical bolts, and two green starburst impacts. Row 4: 15 special energy sprites: three circular neon orbs in cyan, purple, and green; three larger cracked plasma orbs in cyan, purple, and green; three vertical ground-strike laser columns in cyan, purple, and green with splashing bases; one solid cyan vertical beam; and three droplet-over-ring portal effects in cyan, purple, and green. Row 5: 9 explosion and impact sprites: five orange fire explosions decreasing from very large to tiny, followed by four purple electric impact bursts decreasing from medium to tiny plus a small diamond sparkle at the end. Row 6: 10 gameplay objects and small shots: one green health pickup icon with a white plus sign, one green mechanical power-up module, one dark spiked mine, four orange arrow/fireball projectile frames facing right, and three purple homing/particle projectile clusters. Row 7: 10 asteroid/debris sprites: six rocky asteroids decreasing from large to pebble size, followed by four broken debris clusters of scattered rock fragments. Row 8: 10 particle sparkle clusters: two cyan sparkle clusters, two purple sparkle clusters, two green sparkle clusters, two orange sparkle clusters, and two sparse orange trailing sparkle clusters.
Subject details: Make the projectiles readable as individual game sprites, each centered in its own whitespace area. Energy bullets should be symmetrical, vertically oriented where appropriate, and glow softly. Explosions should use layered yellow cores, orange petals, red outlines, and scattered sparks. Asteroids should be irregular dark rock forms with pixel highlights and shadows. Pickups should be bolder and more icon-like than projectiles.
Constraints: Generate only the sprite sheet assets, not a gameplay screenshot. No background scene, no UI, no characters, no ships, no typography, no watermark. Keep every asset isolated and production-ready for cutting into tiles or sprites.Variables d'invite
Espaces réservés aux arguments modifiables présents dans l'invite, avec leurs valeurs par défaut.
Best for
- - Anime et jeux visual exploration
- - Image generation and reference-image edits
- - Reusable briefs that keep source attribution visible
Change these parts
- - Subject, product, character, or scene
- - Aspect ratio, camera, lighting, and background
- - Brand, text, color, and output constraints
Recommended model and settings
- - Model: gpt-image-2
- - Input mode: Texte vers image
- - Aspect ratio: source
- - Commercial status: review original source
How to use this prompt
- 1. Copy the prompt and preserve its structure for the first test.
- 2. Replace the subject, context, and publishing channel.
- 3. Change one camera, lighting, or style variable per iteration.
- 4. Inspect the output, source, text, and rights before reuse.
Limitations, source, and reuse cautions
- - Generated output is an editable draft, not factual, legal, or rights evidence.
- - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Plus de cas dans cette catégorie
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Réutilisation et notes de source
Utilisez cette invite en toute sécurité après avoir prévisualisé le dossier.
- 1.Copiez l'invite ou ouvrez-la directement dans Dovoo avec le bouton de génération.
- 2.Ajustez les variables, le format d'image et les images de référence en fonction de votre cas d'utilisation.
- 3.Avant toute publication ou utilisation payante, vérifiez les droits d'auteur, les exigences d'attribution et les risques liés à la marque ou à l'image.