Futuristic Anime City PV Sequence
An extremely detailed prompt for a high-quality 2D theatrical anime PV, focusing on a futuristic city's architecture and a female recordist's story with unique transitions.
Este es un ejemplo Seedance 2.0 para Anime y juegos . Utilice la plantilla lista para copiar que aparece a continuación para generar imágenes similares y revise la atribución de Awesome Seedance 2.0 Video Prompts y los derechos de uso comercial antes de reutilizarla.
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Prompt
Mensaje listo para copiar
[Basic Conditions] 15 seconds, 1:1 square. A high-quality Japanese 2D theatrical animation PV for an original game world. Precise line work, sophisticated cel shading, charming character design, dense background art, and impressive light and shadow. Rather than explaining a character's story, it lets the viewer experience the strange and beautiful world of THE REDACTED CITY itself. The stage is a massive record-controlled city where white stone buildings, black record towers, a giant Central Record Institute, multi-layered corridors, sky bridges, long stairs, and vertical lifts overlap. A unique architectural element of the city is the 'Record Wall' on building surfaces, containing a massive amount of thin, characterless record tablets. It's depicted as part of the architecture, not as an on-screen UI. Citizens and recordists are active in squares, corridors, lifts, and at the Record Walls, with each shot showing 2-3 types of urban activity. Keep major characters to a minimum; the city itself is the protagonist of the visuals. The main character is a female recordist in her late 20s. Dark brown bob, intelligent and strong eyes, ivory to pale grey long jacket, black long boots, a small amount of vermillion. The Chief Censor is in his late 40s to 50s, tall and large, silver-grey short hair, high-collared black long coat, broad shoulders, deep vermillion only on the inside. Blackening appears only at the moment erasure takes effect. Immediately after a part of a person or building is briefly covered in black, that part turns into an empty blank space where nothing is drawn. Do not treat it as a simple horizontal line or black bar wipe. Editorial motion graphics cut, omit, compress, overlap, and reconstruct finished theatrical animation screens, changing them into different completed images. [Visual Flow] 0.0–2.5s Start without a wipe with a finished image of the beautiful, massive record-controlled city. People coming and going on multi-layered corridors, carts carrying record boxes, large lifts moving up and down in the distance. The camera makes a short horizontal move to convey the scale of the city. After sufficiently showing the world, a part of the distant sky corridor and a few human shadows suddenly drop out, leaving only a complete blank. That blank space slowly expands its shape, transforming via an 'Omission Expansion Wipe' that reveals the next urban sector from within. 2.5–5.3s A different sector with giant Record Walls and lifts lined up vertically. As the giant lift rises and the record tablet rows in the wall move mechanically, omissions chain across multiple city levels. Upper corridors, parts of the Record Wall, and human shadows below vanish at different timings, showing that the anomaly has expanded to a city-wide scale. The vertical frame of the rising lift divides the screen, transforming via a 'Vertical Layer-Shift Wipe' where the next finished image meshes at that boundary. 5.3–7.2s The protagonist is clearly shown for the first time here. A 3/4 medium shot where she pauses briefly in a busy square. A short eye close-up. In the background, people move, and parts of the Record Wall drop out. Avoid long character acting. Using a 'Cutting Wipe', the finished image is sharply divided into 2-3 pieces along the diagonal lines of architectural pillars, stairs, and windows, each shifting and reassembling into the next urban composition. 7.2–9.3s High-density motion graphics focusing on the city itself rather than characters. Omitted corridors, moving lifts, squares where crowds break, giant Record Walls, and architectural parts that turn blank immediately after being covered in black are switched rapidly as completed animation screens. Reconstruct into another urban image while compressing, overlapping, and cutting the screen. 9.3–10.8s Inside the Central Record Institute. The Chief Censor stands quietly behind high bookshelves and long stairs. A single 3/4 medium shot conveys his intimidating presence as a character. He presses a large black censorship stamp once. The moment the vermillion stamp impression appears, the entire structure of the screen shifts briefly to switch to the next scene via a 'Stamp-Shift Wipe'. 10.8–13.5s The highlight. Erasure and reconstruction proceed simultaneously throughout the city. Multi-layered corridors, record walls, stairs, lifts, crowds, and building surfaces separate into different screen layers; some go blank, some shift horizontally, and some are compressed and reconstructed in new positions. The protagonist appears once in a short key pose amidst this massive urban transformation. Blackening approaches right up to her body, and just after briefly covering only the tip of her jacket hem, that part is omitted. The protagonist does not run away; she takes just one step forward. At that moment, the entire city separates into multiple finished image fragments and, after brief inversion and compression, snaps into the final composition via a 'Massive Reconstruction Wipe'. 13.5–15.0s No wipe used here. A massive record city that continues to move while partially omitted. In the distance, lifts and small human shadows move slightly. The protagonist does not occupy the center of the city but stands as a strong single point within the screen. A small omitted defect remains on her jacket hem. The Chief Censor does not clearly reappear, leaving only a faint presence like a human shadow in the dark, high place of the distant Central Record Institute. End quietly as a key visual for a game PV where the city, omissions, and protagonist are integrated. [Wipes & Editing] Change the transition method in order: Omission Expansion -> Vertical Layer-Shift -> Cutting -> Stamp-Shift -> Massive Reconstruction. Do not repeat the same wipe. Do not use wipes at the beginning and end. Avoid simple black fades, black bars running left/right, and using the same full-screen wipe every time. [Sound] BGM and sound effects included. No dialogue or narration. A dark, tense minimal score dominated by low strings, dry low-pitched percussion, and short metallic percussion. Do not make it an electronic synth-heavy beat. The beginning is quiet low strings. Gradually increase density from 2.5–9.3s. Drop the number of sounds during the Chief Censor's scene, with a heavy, short confirmation sound for the censorship stamp. Maximize the density of strings, percussion, and editing sound effects from 10.8–13.5s. Quickly converge after 13.5s, ending with the lingering resonance of low strings. Synchronize short, sharp erasure sounds with omissions, dry cutting sounds with cuts, and heavy sounds of multiple structures snapping together instantly with reconstruction. [Negative] A large amount of readable text, cards or UI for explanation, backgrounds like graph paper or urban planning maps, composing the entire film with only 1-2 major characters and an empty background, character mannequinization, visuals with only abstract shapes, normal urban destruction by rubble or explosions, neon-heavy cyberpunk, live-action, and realistic 3DCG.
Best for
- - Anime y juegos visual exploration
- - Short video shots and motion references
- - Reusable briefs that keep source attribution visible
Change these parts
- - Subject, product, character, or scene
- - Aspect ratio, camera, lighting, and background
- - Brand, text, color, and output constraints
Recommended model and settings
- - Model: seedance-2-0
- - Input mode: Texto a vídeo
- - Aspect ratio: 1:1
- - Commercial status: restricted
How to use this prompt
- 1. Copy the prompt and preserve its structure for the first test.
- 2. Replace the subject, context, and publishing channel.
- 3. Change one camera, lighting, or style variable per iteration.
- 4. Inspect the output, source, text, and rights before reuse.
Limitations, source, and reuse cautions
- - Generated output is an editable draft, not factual, legal, or rights evidence.
- - Review the linked source, people, brands, logos, text, and third-party media before commercial use.
Importado de Awesome Seedance 2.0 Video Prompts . Se requiere atribución. El estado de uso comercial es restricted ; revise los derechos de la fuente antes de su uso comercial.
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Notas sobre la reutilización y la fuente
Utilice esta opción de forma segura después de previsualizar el caso.
- 1.Copia la solicitud o ábrela directamente en Dovoo con el botón de generación.
- 2.Ajusta las variables, la relación de aspecto y las imágenes de referencia según tus necesidades.
- 3.Antes de publicar o utilizar el servicio de forma remunerada, verifique los derechos de autor, los requisitos de atribución y los riesgos relacionados con la marca o la imagen de la persona.