Cinematic Anime Multi-Attack Sequence
A comprehensive Japanese prompt for a 15-second theatrical anime action sequence featuring a lavender-haired character in a palace setting with extreme close-ups and wide shots.
هذا Seedance 2.0 لحالة الأنمي والألعاب . استخدم النموذج الجاهز للنسخ أدناه لإنشاء صور مشابهة، وراجع حقوق الإسناد Awesome Seedance 2.0 Video Prompts وحقوق الاستخدام التجاري قبل إعادة الاستخدام.
هل تحتاج إلى مجموعة كاملة من المطالبات؟ استخدم الأنمي والألعاب للاطلاع على المزيد من الأمثلة ذات الصلة، أو افتح مركز المواضيع. Seedance 2.0 كتالوج سريع للاطلاع على فهرس الأمثلة الكامل، والهياكل القابلة لإعادة الاستخدام، ونسب المصادر.
المطالبة
نموذج جاهز للطباعة
[Metadata] Length: 15 seconds Tempo: Approx. 128BPM Composition Style: Cinematic Multi-Attack Finish / Extreme Close-Up & Wide Alternation Number of Shots: 12 shots Image Quality: Theatrical Anime Style / Ultra High-End / 4K / Theatrical Anime, Highly Detailed, Cinematic Lighting, Ray Tracing, Artistic Composition, dramatic Depth of Field, low-angle action cinematography, exaggerated foreshortening, controlled motion blur, clean anatomy, no duplicated limbs. [Wardrobe - Protagonist] @[image1] is completely fixed. The protagonist has lavender twin-bun hair, purple eyes, a small petite physique, a black and purple dress-style coat with star ornaments, ribbons, gold decorations, purple-black striped socks, and purple shoes, consistent across all shots. Facial features, hairstyle, clothing, decorations, colors, and silhouette must never change. [Human Anatomy Rules] Protagonist and enemies always follow natural human anatomy. Only two arms and two legs. Do not generate extra legs, overlapping arms, split feet, or materialized afterimages during high-speed rotations, kicks, jumps, landings, or somersaults. Motion blur only flows thinly on the outside of the body. All attacks are based on pelvic rotation, shoulder twisting, stepping, and center-of-gravity movement. [World Setting] Ruined palace of star-gazing nobles. Giant circular hall, amethyst pillars, gold-worked stairs, marble floor with constellation patterns, moonlight shining through broken skylights, floating dust, and a mechanical armillary sphere in the background. Consistent with the protagonist's black-purple and gold outfit, the background is unified with cold blue-purple moonlight and metallic reflections. [Enemies] Multiple masked court executioners attacking in succession from various directions. Tall with black-gray combat suits, silver masks, holding daggers or batons. Completely differentiated so they do not look like the protagonist's face, hair, or outfit. [Mood] Quiet tension at first while being surrounded. The protagonist stands with arms crossed, expressionless, and accelerates instantly with sleepy eyes. The finale is a decisive somersault kick that blows the enemy into the air, ending with a composed landing as if nothing happened. [Music] Bass drone, sharp Japanese taiko-style percussion, metallic clicks. Short hit sounds with each attack. Silence for a moment just before the final somersault, strings surge with the kick-through, and the sound fades out upon landing. [Camera & Direction] Extreme alternation between Extreme Close-Up and Wide Shot. Close-ups exaggerate eyes, mouth, shoe soles, ribbons, and the moment of impact. Wide shots clearly show position relative to multiple enemies and the entire space. Use low angles, fish-eye-like exaggerated perspective, dolly-ins, speed ramps, and match cuts extensively. Shot 1: 0.0-1.3s / Wide. Center of the circular hall in the ruined palace, protagonist stands expressionless with arms crossed. 8 masked executioners surround in a semicircle. Moonlight from the skylight edges the purple hair and gold star ornaments. Camera circles slowly from an ultra-low angle to show space and encirclement. Shot 2: 1.3-2.2s / Extreme Close-Up. Protagonist's half-closed purple eyes. Enemy's shadow approaching is reflected in the eyes. The mouth distorts slightly in annoyance. The star ornament on the ribbon shakes small, then complete silence the next moment. Shot 3: 2.2-3.4s / Wide. Protagonist avoids an enemy's baton rushing from the front-right with minimal movement. Crouches low and delivers a front kick to the abdomen simultaneously with a step-in. The enemy slides across the marble floor. Camera dolly-pans the kick line. Shot 4: 3.4-4.3s / Close-Up. Purple shoe sole fills the screen. Gold decoration on the shoe shines, with a short speed ramp just before impact. The edge of the enemy's mask shakes from the shockwave. Motion blur is thin, leg is clearly one. Shot 5: 4.3-5.7s / Wide. Two people slash in simultaneously from the left. Protagonist parries the first's arm and breaks their knee with a side kick while rotating. Continues with an elbow strike to the enemy behind, then a shoulder-push counter into a pillar. 360-degree camera rotation on a circular rail. Shot 6: 5.7-6.8s / Extreme Close-Up. Protagonist's small hand grabs the enemy's sleeve. Gold star charm shakes sharply. Depict cloth wrinkles, finger strength, and the moment the enemy's center of gravity collapses in ultra-close-up. Background melts with strong depth of field. Shot 7: 6.8-8.2s / Wide. Protagonist pulls in the enemy's arm and trips one. Uses the falling enemy as a stepping stone to jump low, doing a half-turn in mid-air to land a heel drop on another enemy's shoulder. Sharp sense of weight despite small stature. Camera looks up from the floor, emphasizing distance between shoe and enemy with exaggerated perspective. Shot 8: 8.2-9.2s / Close-Up. Protagonist's twin-bun hair and ribbons flow slightly late due to centrifugal force. Half-closed expression remains unchanged. Behind, the enemy's dagger cuts through air, only the metal sound rings sharply. Shot 9: 9.2-10.7s / Wide. To a large executioner approaching from behind, the protagonist lands a spinning back kick to the chest. Then, upon landing, pulls the knee and strikes another enemy's jaw with a palm heel from a low posture. Enemies collapse in a chain on the constellation-patterned floor. Camera pulls back sharply to show sequential processing. Shot 10: 10.7-11.8s / Extreme Close-Up. The final strong enemy's foot crushes the floor. High-speed cuts to protagonist's purple eyes, then shoe tip. Protagonist crouches low, entering somersault preparation. Music stops for a moment, only the hair ornament star glints. Shot 11: 11.8-13.5s / Dramatic Wide + Slow Motion. Final action. Protagonist kicks off the ground into a backflip, a perfectly beautiful somersault kick arc. Purple shoe tip accurately kicks through the strong enemy's jaw from bottom to top. Backlit silhouette against moonlight, skirt and ribbons spread in a circle. Enemy is blown vertically, overlapping with the armillary sphere's light. Exactly two legs, strictly maintaining human structure even during rotation. Shot 12: 13.5-15.0s / Long Telephoto Pull Back. Protagonist lands softly on one foot and immediately brings both feet together. Re-crosses arms, breathing out small with half-closed eyes. Surrounding enemies collapse late, amethyst dust dances in the moonlight. Camera pulls back slowly with a telephoto lens, fading out leaving the vast silence of the ruined palace and the small yet overwhelming presence of the protagonist.
المزيد من الحالات في هذه الفئة
يتم تحديد الأولويات حسب الفئة، وتوافق وضع الإدخال، والجودة، وانخفاض المخاطر.
Full Character Video Reconstruction
إشارة إلى الفيديومخاطر متوسطة
Bite Burger Reaction Montage
إشارة إلى الفيديومخاطر متوسطة
Korean Motorbike Delivery Action Video Prompt
إشارة إلى الفيديومخاطر متوسطة
Micro Expressions Character Emotion Switch
إشارة إلى الفيديومخاطر متوسطة
K-Pop Red Room Music Video
إشارة إلى الفيديومخاطر متوسطة
Asian Market Battle Action Animation
تحويل النص إلى فيديومخاطر متوسطة
إعادة استخدام الملاحظات ومصادرها
استخدم هذا التنبيه بأمان بعد معاينة الحالة.
- 1.انسخ الرسالة أو افتحها مباشرة في Dovoo باستخدام زر الإنشاء.
- 2.قم بتعديل المتغيرات ونسبة العرض إلى الارتفاع والصور المرجعية لتناسب حالة استخدامك الخاصة.
- 3.قبل النشر أو الاستخدام المدفوع، تحقق من حقوق المصدر، ومتطلبات الإسناد، ومخاطر العلامة التجارية أو التشابه.